ABSTRACT
In this paper, we describe a distributed collaborative system to present a real-time live computer animated show featuring more than one character and more than one interactive show element that are individually and remotely controlled each from different physical locations.
Index Terms
FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Recommendations
HandPuppet3D: Motion capture and analysis for character animation
Motion capture is a technique of digitally recording the movements of real entities, usually humans. It was originally developed as an analysis tool in biomechanics research, but has grown increasingly important as a source of motion data for computer ...
Motion capture assisted animation: texturing and synthesis
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesWe discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom. Motion capture data is then used to enhance the animation. Detail is ...
An art-directed wrinkle system for CG character clothing and skin
We present a kinematic system for creating art-directed clothing and skin wrinkles on CG characters used in the production of computer-animated feature films. This system employs a curve-based method for generating wrinkles on reference poses, which are ...





Comments