skip to main content
10.1145/3532834.3536199acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
abstract

Meta Flowers: An Analogy of Life in the XR Era

Published:25 July 2022Publication History

ABSTRACT

“Meta Flowers” is a multiparticipant installation artwork with Cross Reality (XR) . Wearing a glove-type tactile device consisting of linear resonant actuators (LRA) and a microcontroller with Wi-Fi unit, and HoloLens 2, participants can experience XR through the act of arranging virtual flowers (VFs) which have ‘shadow,’ ‘rigid-body,’ and ‘sound (see Figure 1 (a)).’ The VF blooms at the location of the VIVE Tracker, which is installed at the tip of a metal rod inserted into a vase on the table (see Figure 1 (b) (c)). Real shadows of the vases, sticks, and artificial flowers, as well as the virtual shadows of the VFs, are projected onto the table by the light and images projected from the projector installed on the celling, creating a fusion that is not unnatural. Participants can move the VFs and arrange them in vases on the table. When participants touch the VF, petals of the VF fall and participants get tactile sensations through the haptics glove (see Figure 1 (d)). VFs play sounds while they are in bloom, and their pitch change depending on the position of them. In the other words, the sound and appearance of VFs will change depending on the relationship among participants and VFs. In addition, when real water is poured by the sensor-equipped jug into a vase in which a metal rod without petals is put, the VF blooms again (see Figure 1 (e) (f)).

References

  1. Ryu Nakagawa and Ken Sonobe. 2019. Encounters: A Multiparticipant Audiovisual Art Experience with XR. In SIGGRAPH Asia 2019 XR (SA ’19). Association for Computing Machinery, New York, NY, USA, 6–8.Google ScholarGoogle Scholar
  2. Ryu Nakagawa and Ken Sonobe. 2020. Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR. In ACM SIGGRAPH 2020 Immersive Pavilion (SIGGRAPH '20). Association for Computing Machinery, New York, NY, USA, Article 17, 1–2.Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Takeshi Naemura, Takuya Nitta, Atsushi Mimura & Hiroshi Harashima. 2002. Virtual Shadows in Mixed Reality Environment Using Flashlight-like Devices. TVRSJ Vol.7 No.2, 227-238.Google ScholarGoogle Scholar
  4. Teruaki Tsubokura. 2017. Invisible Sculpture. http://teruaki- tsubokura.com/works.php?ar_id=15 equipment.Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Immersive Pavilion
    July 2022
    33 pages
    ISBN:9781450393690
    DOI:10.1145/3532834

    Copyright © 2022 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 25 July 2022

    Check for updates

    Qualifiers

    • abstract
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format