ABSTRACT
Our project combines immersive VR, multitouch AR, real-time volumetric capture, motion capture, robotically-actuated tangible interfaces at multiple scales, and live coding, in service of a human-centric way of collaborating. Participants bring their unique talents and preferences to collaboratively tackle complex problems in a shared mixed reality world.
Supplemental Material
- Zhenyi He, Ruofei Du, and Ken Perlin. 2020. Collabovr: A reconfigurable framework for creative collaboration in virtual reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 542–554.Google Scholar
Cross Ref
- Zhenyi He, Fengyuan Zhu, Aaron Gaudette, and Ken Perlin. 2017. Robotic haptic proxies for collaborative virtual reality. arXiv preprint arXiv:1701.08879(2017).Google Scholar
- Thammathip Piumsomboon, Arindam Day, Barrett Ens, Youngho Lee, Gun Lee, and Mark Billinghurst. 2017. Exploring enhancements for remote mixed reality collaboration. In SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications. 1–5.Google Scholar
- Iulian Radu, Tugce Joy, and Bertrand Schneider. 2021. Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3411763.3451561Google Scholar
Digital Library
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