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Mixed Reality Collaboration for Complementary Working Styles

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Published:25 July 2022Publication History

ABSTRACT

Our project combines immersive VR, multitouch AR, real-time volumetric capture, motion capture, robotically-actuated tangible interfaces at multiple scales, and live coding, in service of a human-centric way of collaborating. Participants bring their unique talents and preferences to collaboratively tackle complex problems in a shared mixed reality world.

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References

  1. Zhenyi He, Ruofei Du, and Ken Perlin. 2020. Collabovr: A reconfigurable framework for creative collaboration in virtual reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 542–554.Google ScholarGoogle ScholarCross RefCross Ref
  2. Zhenyi He, Fengyuan Zhu, Aaron Gaudette, and Ken Perlin. 2017. Robotic haptic proxies for collaborative virtual reality. arXiv preprint arXiv:1701.08879(2017).Google ScholarGoogle Scholar
  3. Thammathip Piumsomboon, Arindam Day, Barrett Ens, Youngho Lee, Gun Lee, and Mark Billinghurst. 2017. Exploring enhancements for remote mixed reality collaboration. In SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications. 1–5.Google ScholarGoogle Scholar
  4. Iulian Radu, Tugce Joy, and Bertrand Schneider. 2021. Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3411763.3451561Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Immersive Pavilion
    July 2022
    33 pages
    ISBN:9781450393690
    DOI:10.1145/3532834

    Copyright © 2022 Owner/Author

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 25 July 2022

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