ABSTRACT
We present a framework for artistically directable walk generation. A generative network is trained using a motion capture dataset and a manually animated collection of walks. To accommodate an animator’s workflow, each walk is presented as a sequence of key poses. The generative framework allows to specify a set of traits including gender, stride, velocity and weight. A generated walk is designed to be the starting point when blocking an animation: an animator can introduce new keys on the controls.
- CMU. 2003. CMU mocap. (2003). http://mocap.cs.cmu.edu/Google Scholar
- Erik Härkönen, Aaron Hertzmann, Jaakko Lehtinen, and Sylvain Paris. 2020. GANSpace: Discovering Interpretable GAN Controls. In Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, NeurIPS 2020, December 6-12, 2020, virtual, Hugo Larochelle, Marc’Aurelio Ranzato, Raia Hadsell, Maria-Florina Balcan, and Hsuan-Tien Lin (Eds.). https://proceedings.neurips.cc/paper/2020/hash/6fe43269967adbb64ec6149852b5cc3e-Abstract.htmlGoogle Scholar
- Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, and Christopher J. Pal. 2021. Robust Motion In-betweening. CoRR abs/2102.04942(2021). arXiv:2102.04942https://arxiv.org/abs/2102.04942Google Scholar
- Alon Shoshan, Nadav Bhonker, Igor Kviatkovsky, and Gérard G. Medioni. 2021. GAN-Control: Explicitly Controllable GANs. CoRR abs/2101.02477(2021). arXiv:2101.02477https://arxiv.org/abs/2101.02477Google Scholar
- Yi Zhou, Jingwan Lu, Connelly Barnes, Jimei Yang, Sitao Xiang, and Hao Li. 2020. Generative Tweening: Long-term Inbetweening of 3D Human Motions. CoRR abs/2005.08891(2020). arXiv:2005.08891https://arxiv.org/abs/2005.08891Google Scholar
Recommendations
Inkwell: A 2-D animation system
SIGGRAPH '91: Proceedings of the 18th annual conference on Computer graphics and interactive techniquesInkwell, an experimental 2 1/2-D keyframe animation system, is the subject of this paper. Inkwell provides an intuitive user interface for creating and animating polygons, ellipses and splines. These primitives may be outlined and filled with a variety ...
Directable animation of elastic objects
SCA '05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animationThere is a crucial demand in the computer animation industry to make animations that blend animator-specified expressive motion with physics-based realism. We propose a novel framework to create directable animation of elastically deformable objects. ...
Puppet playing: an interactive character animation system with hand motion control
Transactions on computational science XIIPuppetry is a popular art form involving the process of animating the inanimate performing puppets. Puppet playing not only is controlled by artist's hand motions but also follows physical laws and engineering principles. To implement a puppet playing ...





Comments