ABSTRACT
For Pixar’s feature film Turning Red, the grooming and simulation teams faced the challenge of handling characters with millions of fur and hair curves, which often needed to behave differently in each shot reflecting the characters’ emotional states. This work describes new tools developed to assist artists in managing and sculpting these large amounts of fur and hair. In particular, we present a novel surface-aware technique for curve deformation that interpolates hair sculpts at varying levels of detail, accompanied by a customized user interface for interactively browsing hair layers.
- A. Butts, B. Porter, D. Van Gelder, M. Hessler, V. Krishna, and G. Monheit. 2018. Engineering Full-Fidelity Hair for Incredibles 2. In ACM SIGGRAPH Talks. Article 14, 2 pages.Google Scholar
- F. de Goes, A. Butts, and M. Desbrun. 2020. Discrete Differential Operators on Polygonal Meshes. ACM Trans. Graph. 39, 4, Article 110 (jul 2020), 14 pages.Google Scholar
Digital Library
- H. Iben, J. Brooks, and C. Bolwyn. 2019. Holding the Shape in Hair Simulation. In ACM SIGGRAPH Talks. Article 59, 2 pages.Google Scholar
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