ABSTRACT
For the ABBA: Voyage concert experience, Industrial Light & Magic (ILM) was tasked with digitally time traveling the iconic band′s members Agnetha, Anni-Frida, Björn and Benny back to their prime time appearances. For the duration of this fully computer graphics generated concert four continuous photo-real digital human facial performances had to be synthesised driven by their original current day counterparts and stand-in young actors. This talk will dive into the extensive research and development that was undertaken to cater for high volume facial capture and processing, true-to-likeness face-retargeting and additional techniques for breaking through the uncanny valley.
- Thabo Beeler, Fabian Hahn, Derek Bradley, Bernd Bickel, Paul Beardsley, Craig Gotsman, Robert W. Sumner, and Markus Gross. 2011. High-quality passive facial performance capture using anchor frames. ACM Transactions on Graphics 30, Article 75 (2011), 10 pages. Issue 4.Google Scholar
- J. Naruniec, L. Helminger, C. Schroers, and R.M. Weber. 2020. High-Resolution Neural Face Swapping for Visual Effects. Computer Graphics Forum 39, 4 (2020), 173–184.Google Scholar
Cross Ref
- Chenglei Wu, Derek Bradley, Markus Gross, and Thabo Beeler. 2016. An Anatomically-constrained Local Deformation Model for Monocular Face Capture. ACM Transactions on Graphics 35, 4, Article 115(2016), 12 pages.Google Scholar
Digital Library
Recommendations
Creating an actor-specific facial rig from performance capture
DigiPro '16: Proceedings of the 2016 Symposium on Digital ProductionCreating a high quality blendshape rig usually involves a large amount of effort from skilled artists. Although current 3D reconstruction technologies are able to capture accurate facial geometry of the actor, it is still very difficult to build a ...
Controllable high-fidelity facial performance transfer
Recent technological advances in facial capture have made it possible to acquire high-fidelity 3D facial performance data with stunningly high spatial-temporal resolution. Current methods for facial expression transfer, however, are often limited to ...
Interactive editing of performance-based facial animation
SA '19: SIGGRAPH Asia 2019 Technical BriefsWhile performance-based facial animation efficiently produces realistic animation, it still needs additional editing after automatic solving and retargeting. We review why additional editing is required and present a set of interactive editing solutions ...





Comments