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Thin films in production with extended anisotropic kernels

Published:24 July 2022Publication History

ABSTRACT

Particles offer a convenient way of modeling fluid simulations, but ultimately the goal in photorealistic VFX is to extract a surface representing the fluid which looks true-to-life. A characteristic of dynamic fluid simulations is thin fluid sheets which are challenging to extract a surface from. Bumpy artifacts are frequently exposed in these features. Anisotropic smoothing kernels [Yu and Turk 2013] are a method to combat this, but they also present their own usability challenges. Similar ideas have been used before in the film industry [Museth et al. 2007].

This paper extends the anisotropic kernels technique to provide an automatic scaling correction feature so artists may work in normalized terms. We also use a metaball implicit function over smoothed-particle hydrodynamics (SPH) kernels to achieve smooth surfaces. With these extensions, artists can quickly create high quality surfaces with fewer particles.

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References

  1. Matthias Müller, David Charypar, and Markus Gross. 2003. Particle-Based Fluid Simulation for Interactive Applications. In Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (San Diego, California) (SCA ’03). Eurographics Association, Goslar, DEU, 154–159.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Ken Museth. 2013. VDB: High-Resolution Sparse Volumes with Dynamic Topology. ACM Trans. Graph. 32, 3, Article 27 (Jul 2013), 22 pages. https://doi.org/10.1145/2487228.2487235Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ken Museth, Michael Clive, and Nafees Bin Zafar. 2007. Blobtacular: Surfacing Particle System in ”Pirates of the Caribbean 3”. In ACM SIGGRAPH 2007 Sketches (San Diego, California) (SIGGRAPH ’07). Association for Computing Machinery, New York, NY, USA, 20–es. https://doi.org/10.1145/1278780.1278804Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. SideFX. 2022. Copying and instancing point attributes. https://www.sidefx.com/docs/houdini/copy/instanceattrs. (Accessed on 01/25/2022).Google ScholarGoogle Scholar
  5. Jihun Yu and Greg Turk. 2013. Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels. ACM Trans. Graph. 32, 1, Article 5 (Feb 2013), 12 pages. https://doi.org/10.1145/2421636.2421641Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Talks
    July 2022
    108 pages
    ISBN:9781450393713
    DOI:10.1145/3532836

    Copyright © 2022 Owner/Author

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 July 2022

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