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Creating a Planet and Clouds Lightyears Away

Published:24 July 2022Publication History

ABSTRACT

For Lightyear, Space Ranger Buzz Lightyear’s exploits take him on a journey around the planet, T’Kani Prime and its neighboring star. In order to create realistic planets as seen from his star ship, we built a new workflow for creating procedural planet terrains and volumetric clouds as seen from space. These techniques needed to produce realistic results but also be highly art directable to help the audience believe Buzz could get to Infinity and Beyond.

References

  1. Laura Murphy, Martin Sebastian Senn, and Matthew Webb. 2018. Efficient Hybrid Volume and Texture Based Clouds. In ACM SIGGRAPH 2018 Talks (Vancouver, British Columbia, Canada) (SIGGRAPH ’18). Association for Computing Machinery, New York, NY, USA, Article 39, 2 pages. https://doi.org/10.1145/3214745.3214797Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Magnus Wrenninge. 2015. Art-Directable Multiple Volumetric Scattering. In ACM SIGGRAPH 2015 Talks (Los Angeles, California) (SIGGRAPH ’15). Association for Computing Machinery, New York, NY, USA, Article 24, 1 pages. https://doi.org/10.1145/2775280.2792512Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Talks
    July 2022
    108 pages
    ISBN:9781450393713
    DOI:10.1145/3532836

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 July 2022

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