ABSTRACT
For Lightyear, Space Ranger Buzz Lightyear’s exploits take him on a journey around the planet, T’Kani Prime and its neighboring star. In order to create realistic planets as seen from his star ship, we built a new workflow for creating procedural planet terrains and volumetric clouds as seen from space. These techniques needed to produce realistic results but also be highly art directable to help the audience believe Buzz could get to Infinity and Beyond.
- Laura Murphy, Martin Sebastian Senn, and Matthew Webb. 2018. Efficient Hybrid Volume and Texture Based Clouds. In ACM SIGGRAPH 2018 Talks (Vancouver, British Columbia, Canada) (SIGGRAPH ’18). Association for Computing Machinery, New York, NY, USA, Article 39, 2 pages. https://doi.org/10.1145/3214745.3214797Google Scholar
Digital Library
- Magnus Wrenninge. 2015. Art-Directable Multiple Volumetric Scattering. In ACM SIGGRAPH 2015 Talks (Los Angeles, California) (SIGGRAPH ’15). Association for Computing Machinery, New York, NY, USA, Article 24, 1 pages. https://doi.org/10.1145/2775280.2792512Google Scholar
Digital Library
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