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Advances for Digital Humans in VFX Production at Goodbye Kansas Studios

Published:24 July 2022Publication History

ABSTRACT

Digital humans and digital doubles are core products at Goodbye Kansas Studios and in order to further improve their quality and related workflows, a number of new tools have been developed and integrated into our existing pipeline.

This talk will cover some of these implementations, such as an offline generation of blendshapes based on facial scans, our take on the sticky lips problem and an efficient implementation of render time dynamic skin microstructure. Furthermore, we look into future usages and how Universal Scene Description (USD) [Pixar Animation Studios 2021] can serve as a helpful tool for facial rigs.

References

  1. Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbič, Hao Li, Abhijeet Ghosh, and Paul Debevec. 2015. Skin Microstructure Deformation with Displacement Map Convolution. ACM Trans. Graph. 34, 4, Article 109 (jul 2015), 10 pages. https://doi.org/10.1145/2766894Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Pixar Animation Studios. 2021. Universal Scene Description. Pixar Animation Studios. https://graphics.pixar.com/usd/release/index.htmlAccessed: 2022-02-14.Google ScholarGoogle Scholar
  3. Yeongho Seol, Wan-Chun Ma, and J. P. Lewis. 2016. Creating an Actor-Specific Facial Rig from Performance Capture. In Proceedings of the 2016 Symposium on Digital Production (Anaheim, California) (DigiPro ’16). Association for Computing Machinery, New York, NY, USA, 13–17. https://doi.org/10.1145/2947688.2947693Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Talks
    July 2022
    108 pages
    ISBN:9781450393713
    DOI:10.1145/3532836

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 July 2022

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