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A Tale of Two Productions: A Christmas Carol On Stage and in VR

Published:07 September 2022Publication History
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Abstract

During the COVID-19 pandemic, many theatre companies began experimenting with new technologies and ways to bring their work to audiences. As theatres have resumed in-person performances, they are exploring how these new techniques can be incorporated into their productions. Recently one leading regional theatre company produced two versions of A Christmas Carol in parallel - one presented on stage, and the other entirely in virtual reality. They used virtual production tools including real-time motion capture, virtual humans, game engine rendering, and a new platform for multi-user VR experiences. We discuss the process, challenges, and creative decisions behind these shows, with an eye towards informing future theatrical productions.

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References

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  1. A Tale of Two Productions: A Christmas Carol On Stage and in VR

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            cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
            Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 5, Issue 4
            September 2022
            145 pages
            EISSN:2577-6193
            DOI:10.1145/3563103
            Issue’s Table of Contents

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            Publication History

            • Published: 7 September 2022
            Published in pacmcgit Volume 5, Issue 4

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