Abstract
In 2020 I started live streaming the development of a turn-based strategy game. At that time I had little idea about Ada, programming or game development (nothing has changed about that to this day). But by September 2020 it had taken the early form of a Civilization clone. After more than a year of development, it has become almost a real game with its own features. And now I'm going to talk a little bit about some experiences and weirdnesses with game development in Ada.
- Wikibooks, Ada Programming, https://en.wikibooks.org/wiki/Ada_ProgrammingGoogle Scholar
- Rosetta Code, https://rosettacode.org/wiki/Category:AdaGoogle Scholar
- GitHub, https://github.com/HonkiTonk/Test-RollenspielGoogle Scholar
- GitHub, https://github.com/HonkiTonk/Civ-KlonGoogle Scholar
- YouTube, https://www.youtube.com/user/tpHonkiTonkGoogle Scholar
- Twitch, https://www.twitch.tv/tphonkitonkGoogle Scholar
- Stefan Hild, Ada Looks Good, Now Program a Game Without Knowing Anything, https://fosdem.org/2022/ schedule/event/ada_looks_good_game/Google Scholar
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