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On the design of display processors

Published: 01 June 1968 Publication History
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    The flexibility and power needed in the channel for a computer display are considered. To work efficiently, such a channel must have a sufficient number of instruction that it is best understood as a small processor rather than a powerful channel. As it was found that successive improvements to the display processor design lie on a circular path, by making improvements one can return to the original simple design plus one new general purpose computer for each trip around. The degree of physical separation between display and parent computer is a key factor in display processor design.

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    cover image Communications of the ACM
    Communications of the ACM  Volume 11, Issue 6
    June 1968
    130 pages
    ISSN:0001-0782
    EISSN:1557-7317
    DOI:10.1145/363347
    Issue’s Table of Contents
    • cover image ACM Overlay Books
      Seminal graphics: pioneering efforts that shaped the field, Volume 1
      July 1998
      460 pages
      ISBN:158113052X
      DOI:10.1145/280811
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 June 1968
    Published in CACM Volume 11, Issue 6

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    Author Tags

    1. computer graphics
    2. display channel
    3. display generator
    4. display processor design
    5. display programming
    6. display system
    7. displays
    8. graphic terminal
    9. graphical interaction
    10. graphics
    11. remote displays

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