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Principles of traditional animation applied to 3D computer animation

Published: 01 August 1987 Publication History

Abstract

This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.

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Published In

cover image ACM SIGGRAPH Computer Graphics
ACM SIGGRAPH Computer Graphics  Volume 21, Issue 4
July 1987
299 pages
ISSN:0097-8930
DOI:10.1145/37402
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques
    August 1987
    352 pages
    ISBN:0897912276
    DOI:10.1145/37401
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 1987
Published in SIGGRAPH Volume 21, Issue 4

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