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Unstructured lumigraph rendering

Published:01 August 2001Publication History

ABSTRACT

We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input cameras in arbitrary configurations (i.e., not restricted to a plane or to any specific manifold). In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. When presented with fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. The algorithm achieves this flexibility because it is designed to meet a set of specific goals that we describe. We demonstrate this flexibility with a variety of examples.

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  1. Unstructured lumigraph rendering

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          • Published in

            cover image ACM Conferences
            SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques
            August 2001
            600 pages
            ISBN:158113374X
            DOI:10.1145/383259
            • cover image ACM Overlay Books
              Seminal Graphics Papers: Pushing the Boundaries, Volume 2
              August 2023
              893 pages
              ISBN:9798400708978
              DOI:10.1145/3596711
              • Editor:
              • Mary C. Whitton

            Copyright © 2001 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 August 2001

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            Acceptance Rates

            SIGGRAPH '01 Paper Acceptance Rate65of300submissions,22%Overall Acceptance Rate1,822of8,601submissions,21%

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