ABSTRACT
Interactive walkthrough applications require detailed 3D models to give users a sense of immersion in an environment. Traditionally these models are built using computer-aided design tools to define geometry and material properties. But creating detailed models is time-consuming and it is also difficult to reproduce all geometric and photometric subtleties of real-world scenes. Computer vision attempts to alleviate this problem by extracting geometry and photogrammetry from images of the real-world scenes. However, these models are still limited in the amount of detail they recover.
Image-based rendering generates novel views by resampling a set of images of the environment without relying upon an explicit geometric model. Current such techniques limit the size and shape of the environment, and they do not lend themselves to walkthrough applications. In this paper, we define a parameterization of the 4D plenoptic function that is particularly suitable for interactive walkthroughs and define a method for its sampling and reconstructing. Our main contributions are: 1) a parameterization of the 4D plenoptic function that supports walkthrough applications in large, arbitrarily shaped environments; 2) a simple and fast capture process for complex environments; and 3) an automatic algorithm for reconstruction of the plenoptic function.
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Index Terms
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
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