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Synthesizing sounds from physically based motion

Published:01 August 2001Publication History

ABSTRACT

This paper describes a technique for approximating sounds that are generated by the motions of solid objects. The technique builds on previous work in the field of physically based animation that uses deformable models to simulate the behavior of the solid objects. As the motions of the objects are computed, their surfaces are analyzed to determine how the motion will induce acoustic pressure waves in the surrounding medium. Our technique computes the propagation of those waves to the listener and then uses the results to generate sounds corresponding to the behavior of the simulated objects.

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  1. Synthesizing sounds from physically based motion

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                • Published in

                  cover image ACM Conferences
                  SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques
                  August 2001
                  600 pages
                  ISBN:158113374X
                  DOI:10.1145/383259

                  Copyright © 2001 ACM

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                  Association for Computing Machinery

                  New York, NY, United States

                  Publication History

                  • Published: 1 August 2001

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                  Acceptance Rates

                  SIGGRAPH '01 Paper Acceptance Rate65of300submissions,22%Overall Acceptance Rate1,822of8,601submissions,21%

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