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FoleyAutomatic: physically-based sound effects for interactive simulation and animation

Published:01 August 2001Publication History

ABSTRACT

We describe algorithms for real-time synthesis of realistic sound effects for interactive simulations (e.g., games) and animation. These sound effects are produced automatically, from 3D models using dynamic simulation and user interaction. We develop algorithms that are efficient, physically-based, and can be controlled by users in natural ways. We develop effective techniques for producing high quality continuous contact sounds from dynamic simulations running at video rates which are slow relative to audio synthesis. We accomplish this using modal models driven by contact forces modeled at audio rates, which are much higher than the graphics frame rate. The contact forces can be computed from simulations or can be custom designed. We demonstrate the effectiveness with complex realistic simulations.

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                  cover image ACM Conferences
                  SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques
                  August 2001
                  600 pages
                  ISBN:158113374X
                  DOI:10.1145/383259

                  Copyright © 2001 ACM

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                  Publication History

                  • Published: 1 August 2001

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                  SIGGRAPH '01 Paper Acceptance Rate65of300submissions,22%Overall Acceptance Rate1,822of8,601submissions,21%

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