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Real-time hatching

Published:01 August 2001Publication History

ABSTRACT

Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a real-time system for non-photorealistic rendering of hatching strokes over arbitrary surfaces. During an automatic preprocess, we construct a sequence of mipmapped hatch images corresponding to different tones, collectively called a tonal art map. Strokes within the hatch images are scaled to attain appropriate stroke size and density at all resolutions, and are organized to maintain coherence across scales and tones. At runtime, hardware multitexturing blends the hatch images over the rendered faces to locally vary tone while maintaining both spatial and temporal coherence. To render strokes over arbitrary surfaces, we build a lapped texture parametrization where the overlapping patches align to a curvature-based direction field. We demonstrate hatching strokes over complex surfaces in a variety of styles.

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              cover image ACM Conferences
              SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques
              August 2001
              600 pages
              ISBN:158113374X
              DOI:10.1145/383259

              Copyright © 2001 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 1 August 2001

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              SIGGRAPH '01 Paper Acceptance Rate65of300submissions,22%Overall Acceptance Rate1,822of8,601submissions,21%

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