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Moving industry-guided multimedia technology into the classroom

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Published:01 March 1999Publication History
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Abstract

Given the ubiquity of multimedia technology, it is important that Computer Science students not only learn the basics of multimedia design, but also gain hands-on experience with applications of the technology. This paper describes the integration of multimedia concepts and tools into a Computer Science curriculum. An NSF-sponsored Multimedia Laboratory was established and used to support three senior-level courses: software engineering, computer graphics, and computer networks. Curriculum development, laboratory exercises, and the role of projects are described.

References

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  2. 2 Second Annual A GM Multimedia Conference and Course on Designing a Senior Level or GraduateGoogle ScholarGoogle Scholar
  3. 3 B. H. C. Cheng, D. T. Rover, and M. W. Mutka, "A multi-pronged approach to bringing embedded systems into undergraduate education," in Proc. of ASEE Conference, June 1998.Google ScholarGoogle Scholar
  4. 4 J. Rumbaugh, M. Blaha, W. Premerlani, F. Eddy, and W. Lorensen, Object-Oriented Modeling and Design. Englewood Cliffs, New Jersey: Prentice Hall, 1991. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Moving industry-guided multimedia technology into the classroom

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      • Published in

        cover image ACM SIGCSE Bulletin
        ACM SIGCSE Bulletin  Volume 31, Issue 1
        March 1999
        370 pages
        ISSN:0097-8418
        DOI:10.1145/384266
        Issue’s Table of Contents
        • cover image ACM Conferences
          SIGCSE '99: The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
          March 1999
          383 pages
          ISBN:1581130856
          DOI:10.1145/299649
          • Chairmen:
          • Jane Prey,
          • Bob Noonan

        Copyright © 1999 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 March 1999

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