ABSTRACT
This paper describes an animation package currently under development at the Cornell Program of Computer Graphics.The basic algorithm employed is linear or non-linear interpolation between successive pairs of key frames. These key frames are composed of artwork input by the animator on a graphic tablet and displayed on either a black and white vector scope or a color halftone CRT. The initial working environment is two-dimensional, and the individual images are combined using a multiplane cel animation technique to produce depth and motion illusions. Real-time film previewing, utilizing an on-the-fly interpolation algorithm, provides the artist with instant playback of animated sequences.
- Catmull, Edward, (Personal conference at New York Institute of Technology), New York, (1976).Google Scholar
- Defanti, Thomas, "The Graphics Symbiosis System", Real-Time Film Animation, annual report to the NSF, submitted by the Computer Graphics Research Group at Ohio State University, (1973), pp. 5-116.Google Scholar
- Finch, Christopher, The Art of Walt Disney, Walt Disney Productions, (1975).Google Scholar
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- Greenberg, Donald P., "An Interdisciplinary Laboratory for Graphics Research and Applications", Proceedings of the Fourth Annual Conference on Computer Graphics, Interactive Techniques, and Image Processing (July, 1977). Google Scholar
Digital Library
- Shoup, Richard, (Presentation of the SHAZAM animation system at the Third Annual SIGGRAPH Conference), Phila. Pa., (1976).Google Scholar
- Wein, Marceli, "Interactive Skeleton Techniques for Enhanced Motion Dynamics in Key-Frame Animation", Communications of the ACM, Oct. 1976). Google Scholar
Digital Library
- Wein, Marceli, and Lestor Burtnyk, "Computer Generated Key-frame Animation", Journal SMPTE, (March 1971), pp. 149-153.Google Scholar
Index Terms
A color animation system: based on the multiplane technique
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