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A system for sculpting 3-D data

Published:20 July 1977Publication History

ABSTRACT

A major research area in 3-D computer graphics is the inputting of complex descriptions. This paper describes our current attempt at solving that problem: creation of a sculptor's studio-line environment in which the user is provided with various tools to shape, cut and join objects. The emphasis of the implementation has been on naturalness and habitability. The issues involved in designing such a system, especially in a minicomputer-based color raster-scan animation environment, are discussed. The basic algorithms are described in some detail and a fast efficient implementation of a hidden-line algorithm is explained.

References

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '77: Proceedings of the 4th annual conference on Computer graphics and interactive techniques
      July 1977
      254 pages
      ISBN:9781450373555
      DOI:10.1145/563858

      Copyright © 1977 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 20 July 1977

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