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A graph-theoretic real-time visible surface editing technique

Published:20 July 1977Publication History

ABSTRACT

Efficient visible surface (hidden surface) algorithms must make use of information about the structure of the environment, constraints on viewpoint locations and the coherence between successive views in a sequence. Here the visible surface problem is posed as a problem in graph theory. A new technique based on 'updating cut-sets in a graph is presented as a means to streamline the culling of back faces during visible surface computations. The technique can be used for general environments that contain some convex polyhedra. Since the method saves the most computation when convex polyhedra having many faces appear in the environment, it is particularly appropriate for handling geodesic domes and polyhedral approximations to spheres. A direct extension for nonconvex polyhedra is suggested.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '77: Proceedings of the 4th annual conference on Computer graphics and interactive techniques
    July 1977
    254 pages
    ISBN:9781450373555
    DOI:10.1145/563858

    Copyright © 1977 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 20 July 1977

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