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General clipping on an oblique viewing frustrum

Published:20 July 1977Publication History

ABSTRACT

An algorithm is presented which clips on a non-rotated viewport positioned anywhere on the viewport plane relative to the viewing vector. This is a generalization of the traditional three-dimensional clipping algorithm in which the viewing vector intersects the viewport at its center. This traditional algorithm is shown to be a special case of the general algorithm. Also shown is that both orthogonal box clipping and perspective pyramid clipping can be accomplished using the same algorithm with only a slight increase in complexity. Finally, the ability to perform switch-controlled hither and yon plane clipping is described. It should be noted that with this general clipping algorithm no separate clipping operation is required for two-dimensional operations since they can be handled as an orthogonal projection from an arbitrary default Z-plane onto the viewport plane.

References

  1. Newman, W. M. and Sproull, R. F. Principles of Interactive Computer Graphics. McGraw-Hill Book Company, New York (1973). {N & S} Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Puk, Richard F. Expanding the graphics compatibility system to three-dimensions. Computer Graphics and Art, Vol. I, No. 1 (Feb. 1976). {Puk}Google ScholarGoogle Scholar
  3. Sutherland, I. E. and Hodgman, G. W. Reentrant polygon clipping. Communications of the ACM, Vol. XVII, No. 1 (Jan. 1974), pages 32-42. Google ScholarGoogle ScholarDigital LibraryDigital Library

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '77: Proceedings of the 4th annual conference on Computer graphics and interactive techniques
      July 1977
      254 pages
      ISBN:9781450373555
      DOI:10.1145/563858

      Copyright © 1977 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 20 July 1977

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      Overall Acceptance Rate1,822of8,601submissions,21%

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