ABSTRACT
Homogeneous coordinates have long been a standard tool of computer graphics. They afford a convenient representation (for) various geometric quantities in two and three dimensions. The representation of lines in three dimensions has, however, never been fully described. This paper presents a homogeneous formulation for lines in 3 dimensions as an anti-symmetric 4x4 matrix which transforms as a tensor. This tensor actually exists in both covariant and contravariant forms, both of which are useful in different situations. The derivation of these forms and their use in solving various geometrical problems is described.
- Newman, W. and Sproull, R. Principles of Interactive Computer Graphics, McGraw-Hill, 1973, pp. 467. Google Scholar
Digital Library
- Hodge, W. V. D. and Pedoe, D. Methods of Algebraic Geometry, Cambridge University Press, 1968, pp. 286.Google Scholar
Index Terms
A homogeneous formulation for lines in 3 space
Recommendations
Clipping using homogeneous coordinates
SIGGRAPH '78: Proceedings of the 5th annual conference on Computer graphics and interactive techniquesClipping is the process of determining how much of a given line segment lies within the boundaries of the display screen. Homogeneous coordinates are a convenient mathematical device for representing and transforming objects. The space represented by ...
A homogeneous formulation for lines in 3 space
Homogeneous coordinates have long been a standard tool of computer graphics. They afford a convenient representation (for) various geometric quantities in two and three dimensions. The representation of lines in three dimensions has, however, never been ...
Real-Time Screen-Space Scattering in Homogeneous Environments
The proposed approximate algorithm computes light scattering in homogeneous participating environments in screen space. Instead of simulating full global illumination, this method models scattering by a physically based point spread function (PSF). To ...





Comments