skip to main content
10.1145/641480.641517acmconferencesArticle/Chapter ViewAbstractPublication Pagesi3dConference Proceedingsconference-collections
Article

An evaluation of methods for linking 3D views

Published:27 April 2003Publication History

ABSTRACT

It is common for 3D visualization systems to provide multiple points of view to a user, but there have been many solutions to the problem of linking these views so that users can understand the spatial relationships between them. Toward developing guidelines for view-linking devices, we have carried out two experiments that compare the utility of three different classes of linking devices: a directional proxy, tethers from one view to another, and a track-up map coupling. The task we apply them to is what we call the multi-perspective identification task: subjects are asked to identify an item seen in a local, forward-looking view in the context of a global, overhead view. Our results indicate that the directional proxy is the most beneficial device, and that the track-up map coupling is also beneficial. The results suggest that tethers provide little benefit. The results also suggest that when multiple local views are present, it may be beneficial to emphasize one window as being of primary interest.

References

  1. ARETZ, A. J. 1991. The Design of Electronic Map Displays. Human Factors, 33, 1, 85--101. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. ARETZ, A. J. AND WICKENS, C. D. 1992. The Mental Rotation of Map Displays. Human Performance, 5, 4, 303--328.Google ScholarGoogle ScholarCross RefCross Ref
  3. DARKEN, R. P. AND CEVIK, H. 1999. Map Usage in Virtual Environments: Orientation Issues. Proceedings of IEEE Virtual Reality 99, 133--140. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. DARKEN, R. P. AND SIBERT, J. L. 1996. Wayfinding Strategies and Behaviors in Large Virtual Worlds. Human Factors in Computing Systems CHI '96 Proceedings, ACM Press/Addison Wesley, New York, 142--149. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. ELEY, M. G. Determining the Shape of Land Surfaces from Topographical Maps. 1988. Ergonomics, 31, 3, 355--376.Google ScholarGoogle Scholar
  6. LEVINE, M., MARCHON, I, AND HANLEY, G. 1984. The Placement and Misplacement of You-Are-Here Maps. Environment and Behavior, 16, 2, 139--157.Google ScholarGoogle ScholarCross RefCross Ref
  7. MACKINLAY, J. D., ROBERTSON G. G., AND DELINE, R. 1994. Developing Calendar Visualizers for the Information Visualizer. Proceedings of the ACM Symposium on User Interface Software and Technology (UIST '94), ACM Press, New York, 109--118. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. RISCH, J. S., REX, D. B., DOWSON, S. T., WALTERS, T. B., MAY, R. A., AND MOON, B. D. 1997. The STARLIGHT Information Visualization System. Proceedings of IEEE International Conference on Information Visualization, London, 42--49. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. SEIGEL, A. W. AND WHITE, S. H. 1975. The Development of Spatial Representations of Large-Scale Environments. In H. W. Reese (ed.), Advances in Child Development and Behaviour, Academic Press, London, 9--55.Google ScholarGoogle Scholar
  10. STOAKLEY, R., CONWAY, M. J., AND PAUSCH, R. 1995. Virtual Reality on a WIM: Interactive Worlds in Miniature. Human Factors in Computing Systems CHI '95 Proceedings, ACM Press/Addison Wesley, New York, 265--272. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. THORNDYKE, P. W. AND HAYES-ROTH, B. 1982. Differences in Spatial Knowledge Acquired from Maps and Navigation. Cognitive Psychology, 14, 560--589.Google ScholarGoogle ScholarCross RefCross Ref
  12. WARE, C. AND LEWIS, M. The DragMag Image Magnifier. 1995. Human Factors in Computing Systems CHI '95 Companion, ACM Press/Addison Wesley, New York, 407--408. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. YAMAASHI, K., COOPERSTOCK, J. R., NARINE, T., AND BUXTON, W. Beating the Limitations of Camera-Monitor Mediated Telepresence with Extra Eyes. 1996. Human Factors in Computing Systems CHI '96 Proceedings, ACM Press/Addison Wesley, New York, 50--57. Google ScholarGoogle ScholarDigital LibraryDigital Library

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    I3D '03: Proceedings of the 2003 symposium on Interactive 3D graphics
    April 2003
    249 pages
    ISBN:1581136455
    DOI:10.1145/641480

    Copyright © 2003 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 27 April 2003

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • Article

    Acceptance Rates

    I3D '03 Paper Acceptance Rate27of102submissions,26%Overall Acceptance Rate148of485submissions,31%

    Upcoming Conference

    I3D '24
    Symposium on Interactive 3D Graphics and Games
    May 8 - 10, 2024
    Philadelphia , PA , USA

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader