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Near real-time shaded display of rigid objects

Published:01 July 1983Publication History

ABSTRACT

Described is a visible surface algorithm and an implementation that generates shaded display of objects with hundreds of polygons rapidly enough for interactive use — several images per second. The basic algorithm, introduced in [Fuchs, Kedem and Naylor, 1980], is designed to handle rigid objects and scenes by preprocessing the object data base to minimize visibility computation cost. The speed of the algorithm is further enhanced by its simplicity, which allows it to be implemented within the internal graphics processor of a general purpose raster system.

References

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  3. 3.Fuchs, H., Kedem, Z.M., and Naylor, B.F. On Visible Surface Generation by A Priori Tree Structures, Computer Graphics (Proc. SIGGRAPH '80), Vol. 14, No. 3, (July, 1980), pp. 124-133. Google ScholarGoogle ScholarDigital LibraryDigital Library
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  1. Near real-time shaded display of rigid objects

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        cover image ACM Conferences
        SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniques
        July 1983
        420 pages
        ISBN:0897911091
        DOI:10.1145/800059

        Copyright © 1983 ACM

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        New York, NY, United States

        Publication History

        • Published: 1 July 1983

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