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Graphics in overlapping bitmap layers

Published:01 July 1983Publication History

ABSTRACT

One of the common uses of bitmap terminals is storing multiple programming contexts in multiple, possibly overlapping, areas of the screen called windows. Windows traditionally store the visible state of a programming environment, such as an editor or debugger, while the user works with some other program. This model of interaction is attractive for one-process systems, but to make full use of a multiprogramming environment, windows must be asynchronously updated, even when partially or wholly obscured by other windows. For example, a long compilation may run in one window, displaying messages as appropriate, while the user edits a file in another window.

This paper describes a set of low-level graphics primitives to manipulate overlapping asynchronous windows, called layers, on a bitmap display terminal. Unlike previous window software, these primitives extend the domain of the general bitmap operator bitblt to include bitmaps that are partially or wholly obscured.

References

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  1. Graphics in overlapping bitmap layers

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniques
        July 1983
        420 pages
        ISBN:0897911091
        DOI:10.1145/800059

        Copyright © 1983 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 July 1983

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