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Simulation and expected performance analysis of multiple processor Z-buffer systems

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Published:01 July 1980Publication History

ABSTRACT

The results of expected performance analysis and simulation of three multiple processor Z-buffer architectures are presented. These architectures have been proposed as approaches to applying many processors, working in parallel, to the task of rapidly creating shaded raster images. These architectures are attractive since they offer potentially high performance, in terms of image update rate, at modest cost. All three approaches make use of multiple instances of identical processor modules.

The analyses and simulations indicate that substantial gain is possible by applying multiple processors to the task. But, as more and more processors are added, additional gains in performance become smaller and smaller. This result suggests optimal system sizes. The performance of these architectures depends on the processors used, the number of processors, and certain characteristics of the image environments. Each architecture has its own performance characteristics and limitations.

References

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  2. 2.W. M. Newman and R. F. Sproull, Principles of Interactive Computer Graphics, McGraw-Hill, 2nd Ed., 1979. Google ScholarGoogle ScholarDigital LibraryDigital Library
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                cover image ACM Conferences
                SIGGRAPH '80: Proceedings of the 7th annual conference on Computer graphics and interactive techniques
                July 1980
                336 pages
                ISBN:0897910214
                DOI:10.1145/800250

                Copyright © 1980 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 July 1980

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                SIGGRAPH '80 Paper Acceptance Rate52of140submissions,37%Overall Acceptance Rate1,822of8,601submissions,21%

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