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Adaptation of scan and slit-scan techniques to computer animation

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Published:01 July 1980Publication History

ABSTRACT

The adaptation and generalization of scan and slit-scan animation stand techniques for use in computer generated animation is discussed. Scan and slit-scan techniques are based on moving artwork, camera, and, for slit-scan, a thin aperture while the camera shutter is open. These processes can be described as selectively sampling an environment over time and recording the result as a single image. Sequences of such images form the animated film. Rather than use mechanical means to accomplish this, it is possible to develop algorithms which mimic this processes but are based on sampling dynamic environment descriptions to generate computer produced images.

The use of computer graphics allows these techniques to be generalized in ways difficult or impossible even with very elaborate animation stands. Use of multiple independent scanning apertures and three-dimensional environments are natural generalizations.

The exact algorithms used depend on the characteristics of the graphics systems used. An approach based on using a real-time shaded graphics system and an approach using frame buffer systems are outlined. The first approach can also be applied to refresh vector graphics systems.

References

  1. 1.D. Trumbell, an article on the "2001: A Space Odyssey" star-gate sequence, American Cinematographer, October 1969.Google ScholarGoogle Scholar
  2. 2.L. G. Sims, "Animation, Scan, and Slit Scan Photography," Proc. 25th Intl. Tech. Comm. Conf., Dallas, May 1978.Google ScholarGoogle Scholar
  3. 3.Z. Perisic, The Animation Stand, Focal Press, New York, 1976.Google ScholarGoogle Scholar
  4. 4.F. Parke, "The Case Shaded Graphics System," Proc 25th, Intl. Tech. Comm. Conf., Dallas, May 1978. Also Tech. Rep., Computer Engineering, Case Institute of Technology.Google ScholarGoogle Scholar

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  1. Adaptation of scan and slit-scan techniques to computer animation

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          cover image ACM Conferences
          SIGGRAPH '80: Proceedings of the 7th annual conference on Computer graphics and interactive techniques
          July 1980
          336 pages
          ISBN:0897910214
          DOI:10.1145/800250

          Copyright © 1980 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 July 1980

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          SIGGRAPH '80 Paper Acceptance Rate52of140submissions,37%Overall Acceptance Rate1,822of8,601submissions,21%

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