skip to main content
article
Free Access

Leading a Child to a Computer Culture

Published:01 February 1976Publication History
Skip Abstract Section

Abstract

“LOGO” is sometimes used as the name of a programming language. It is also used as the name of ... what shall I call it ? ... an environment, a culture, way of thinking about computers and about learning and about putting the two together. I shall try to convey to you how I bring a child into this environment. The environment is made of ideas, of things and of people. The things include various types of turtles: computer controlled mechanical beasts which use touch sensors or eye-sight to crawl around the floor and display turtles, which live on TV-like screens where they draw in phosphor white or inmulti-color.

References

  1. 1 Abelson, Hal, et al., LOGO Manual, MIT A1 Lab. LOGO Memo 7, 1973.Google ScholarGoogle Scholar
  2. 2 Goldberg, Adele and Bonnie Tenenbaum, Classroom Communication Media, TOPICS in Instructional Computing, vol. 1, Sigcue, Jan. 1975. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3 Inhelder, Barbel and Jean Piaget, The Early Growth of Logic in the Child, Norton, 1969.Google ScholarGoogle Scholar
  4. 4 Inhelder, Barbel, Hermine Sinclair, and Magali Bovet, Learning and the Development of Cognition, Harvard Univ. Press, 1974.Google ScholarGoogle Scholar
  5. 5 Kay, Alan. A Personal Computer for Children of All Ages, Proc. ACM National Conf., August 1972, Boston.Google ScholarGoogle Scholar
  6. 6 Minsky, Marvin and Seymour Papert, Artificial Intelligence, Oregon University Press, 1974. Also as A1 Progress Rept., Mass. Inst. Tech., Artificial Intelligence Lab., Memo 252, 1972. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. 7 Minsky, Marvin, A Framework for Representing Knowledge, MIT, A1 Memo 306, 1974. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. 8 Minsky, Marvin, Form and Content in Computer Science, JACM, vol. 17, no. 2, 1970. Also as MIT A1 Memo 187, 1969. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. 9 Papert, Seymour and Cynthia Solomon, Twenty Things to Do with a Computer, MIT, A1 Lab. LOGO Memo 3, July 1971. Also in EDUCATIONAL TECHNOLOGY, April 1972.Google ScholarGoogle Scholar
  10. 10 Papert, Seymour, Teaching Children to be Mathematicians vs. Teaching about Mathematics, MIT Al Lab. LOGO Memo 4, July, 1971. Also in Int. J. Math. Educ. Sci. Technol., vol. 3, 249-262, 1972. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. 11 Papert, Seymour, Uses of Technology to Enhance Education, MIT A1 Lab. LOGO Memo 8, June 1973.Google ScholarGoogle Scholar
  12. 12 Papert, Seymour, On Making a Theorem for a Child, Proc. ACM Annual Conf. Aug. 1972. Also in NEW EDUCATIONAL TECHNOLOGY, General Turtle Development Inc., Cambridge, Ma. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. 13 Papert, Seymour and Cynthia Solomon, NIM: A Game Playing Program, MIT A1 Lab. LOGO Memo 5, Feb. 1972.Google ScholarGoogle Scholar
  14. 14 Papert, seymour, Teaching Children Thinking, MIT A1 Lab. LOGO Memo 2, Oct. 1972. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. 15 Papert, Seymour, 5 Lectures in Process Models for Psychology, Rotterdam Univ. Press, The Netherlands, 1973.Google ScholarGoogle Scholar
  16. 16 Papert, Seymour, Curriculum Units, MIT A1 Lab. LOGO Working Paper 4, Dec. 1972.Google ScholarGoogle Scholar
  17. 17 Papert, Seymour, LOGO Manual, MIT A1 Lab. LOGO Working Paper 20, 1972 (revised).Google ScholarGoogle Scholar
  18. 18 Perlman, Radia, TORTIS—Toddler's Own Recursive Turtle Interpreter System, MIT A1 Lab. LOGO Memo 9, Mar. 1974.Google ScholarGoogle Scholar
  19. 19 Piaget, Jean, Child's Conception of Number, Norton, 1965.Google ScholarGoogle Scholar
  20. 20 Solomon, Cynthia, Dividing the Swan, MIT A1 Lab. LOGO Working Paper 14, 1973.Google ScholarGoogle Scholar
  21. 21 Solomon, Cynthia, Comments and Advice on Introducing Kids to Turtles and LOGO, MIT A1 Lab. LOGO Working Paper 42, 1975.Google ScholarGoogle Scholar
  22. 22 Solomon, Cynthia (with S. Papert), Teaching an Ex-First Grader, MIT A1 Lab. LOGO Working Paper 44, 1975.Google ScholarGoogle Scholar
  23. 23 Solomon, Cynthia and Seymour Papert, Teach: A Step Toward More Interactive Programming, MIT A1 Lab. LOGO Working Paper 43, 1975.Google ScholarGoogle Scholar

Index Terms

  1. Leading a Child to a Computer Culture

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in

      Full Access

      • Published in

        cover image ACM SIGCSE Bulletin
        ACM SIGCSE Bulletin  Volume 8, Issue 1
        Proceedings of the SIGCSE-SIGCUE joint symposium on Computer science education
        February 1976
        399 pages
        ISSN:0097-8418
        DOI:10.1145/952989
        Issue’s Table of Contents
        • cover image ACM Conferences
          SIGCSE '76: Proceedings of the ACM SIGCSE-SIGCUE technical symposium on Computer science and education
          February 1976
          403 pages
          ISBN:9781450374125
          DOI:10.1145/800107

        Copyright © 1976 ACM

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 February 1976

        Check for updates

        Qualifiers

        • article

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader
      About Cookies On This Site

      We use cookies to ensure that we give you the best experience on our website.

      Learn more

      Got it!