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Special problems in human movement simulation

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Published:01 July 1980Publication History
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Abstract

Three dimensional animation of human movement may be obtained by specifying movements in a goal-directed manner and constructing a sophisticated simulator to execute those movements. We briefly describe an architecture for such a simulator and then concentrate on five special problems which arise: scheduling movements which occur concurrently, computing motion of three-link chains, processing contacts, moving the center of gravity and maintaining balance, and adjusting limb twist for a standard orientation.

References

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            cover image ACM SIGGRAPH Computer Graphics
            ACM SIGGRAPH Computer Graphics  Volume 14, Issue 3
            July 1980
            327 pages
            ISSN:0097-8930
            DOI:10.1145/965105
            Issue’s Table of Contents

            Copyright © 1980 ACM

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            • Published: 1 July 1980

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