Abstract
Aliasing artifacts are eliminated from computer generated images of textured polygons by equivalently filtering both the texture and the edges of the polygons. Different filters can be easily compared because the weighting functions that define the shape of the filters are pre-computed and stored in lookup tables. A polygon subdivision algorithm removes the hidden surfaces so that the polygons are rendered sequentially to minimize accessing the texture definition files. An implementation of the texture rendering procedure is described.
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- 2 Blinn, James, and Newell, Martin, "Texture and Reflection in Computer Generated Images", Communications of the ACM, Vol. 19, No. 10, Oct., 1976 Google Scholar
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- 3 Catmull, Edwin, "A Subdivision Algorithm for Computer Display of Curved Surfaces", Dissertation, University of Utah, 1974 Google Scholar
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- 5 Crow, Franklin, "The Aliasing Problem in Computer Synthesized Shaded Images", Dissertation, University of Utah, 1976 Google Scholar
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- 6 Crow, Franklin, "The Use of Grayscale for Improved Raster Display of Vectors and Characters", Computer Graphics, Vol. 12, No. 3, Aug., 1978 (Siggraph '78) Google Scholar
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- 7 Feibush, Eliot, "Texture Rendering for Architectural Design", Computer Aided Design, Vol. 12, No. 2, Mar., 1980Google Scholar
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Index Terms
Synthetic texturing using digital filters
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Synthetic texturing using digital filters
SIGGRAPH '80: Proceedings of the 7th annual conference on Computer graphics and interactive techniquesAliasing artifacts are eliminated from computer generated images of textured polygons by equivalently filtering both the texture and the edges of the polygons. Different filters can be easily compared because the weighting functions that define the ...
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