10.1145/985692.985731acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedings
Article

I/O brush: drawing with everyday objects as ink

ABSTRACT

We introduce I/O Brush, a new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch sensors embedded inside. Outside of the drawing canvas, the brush can pick up color, texture, and movement of a brushed surface. On the canvas, children can draw with the special "ink" they just picked up from their immediate environment. In our preliminary study with kindergarteners, we found that children not only produced complex works of art using I/O Brush, but they also engaged in explicit talk about patterns and features available in their environment. I/O Brush invites children to explore the transformation from concrete and familiar raw material into abstract concepts about patterns of colors, textures and movements.

References

  1. Anoto™ pen. Löwgren, C. Anoto. In Proceedings of Man Machine Interface for Mobile, Rome. (2000).Google ScholarGoogle Scholar
  2. Ball, P. Bright Earth: Art and the Invention of Color. Farrar Straus & Giroux; 1st American Edition, 2002.Google ScholarGoogle Scholar
  3. Bers, M. U. and Cassell, J. Interactive Storytelling Systems for Children: Using Technology to Explore Language and Identity. Journal of Interactive Learning Research 9(2) (1998), 183--215. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Bruckman, A., MOOSE Crossing: Construction, Community and Learning in a Networked Virtual World for Kids. PhD Thesis. Massachusetts Institute of Technology, Cambridge, MA; 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Colortron™ spectrophotometer. http://www.xrite.com/Google ScholarGoogle Scholar
  6. Crayola™. http://www.crayola.com/Google ScholarGoogle Scholar
  7. Decortis, F. & Rizzo, A. New Active Tools for Supporting Narrative Structures. Personal and Ubiquitous Computing, Volume 6 Issue 5-6, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Delamare, F. & Guineau, B. Colors: The Story of Dyes and Pigments. Harry N Abrams, 2000.Google ScholarGoogle Scholar
  9. Druin, A., Stewart, J., Proft, D., Bederson, B., Hollan, J. KidPad: a design collaboration between children, technologists, and educators. Proceedings of CHI'97, ACM Press, (1997). Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Finlay, V. Color: A Natural History of the Palette. Ballantine Books, 2003.Google ScholarGoogle Scholar
  11. Frei, P., Su, V., Mikhak, B., and Ishii, H. curlybot: Designing a New Class of Computational Toys, Proceedings of CHI2000, ACM Press. (2000), 129--136. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Goldberg, M. Arts and Learning: An Integrated Approach to Teaching and Learning in Multicultural and Multilingual Settings. New York: Longman, 1997.Google ScholarGoogle Scholar
  13. Greene, R. The drawing prism: a versatile graphic input device. ACM SIGGRAPH Computer Graphics, Proceedings of the 12th annual conference on Computer graphics and interactive techniques, July 1985. Volume 19 Issue 3. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Heath, S. B. Ways with words: Language, life, and work in communities and classrooms. Cambridge University Press, 1983.Google ScholarGoogle ScholarCross RefCross Ref
  15. Heaton, K.B. Physical Pixels. Masters Thesis. Massachusetts Institute of Technology, 2000.Google ScholarGoogle Scholar
  16. Image Sprayer, in Corel&$8482; PhotoPaint. http://www.corel.com/Google ScholarGoogle Scholar
  17. Ishii, H. and Ullmer, B. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. Proceedings of CHI'97, ACM Press, (1997), 234--241. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Kai's Power Goo by Scansoft™. http://www.scansoft.com/Google ScholarGoogle Scholar
  19. KidPix™. Software by Craig Hickman. Novato, CA: Broderbund Software, 1991.Google ScholarGoogle Scholar
  20. Montemayor, J., Druin, A., Farber, A., Sims, S., Churaman, W., & D'Amour, A. Physical programming: Designing tools for children to create physical interactive environments. Proceedings of CHI2002, ACM Press. (2002). Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Naested, I. R. Art in the Classroom: An Integrated Approach to Teaching Art in Canadian Elementary and Middle Schools. New York: NY: Harcourt Brace & Company, 1998.Google ScholarGoogle Scholar
  22. Papert, S. Mindstorms. New York: Basic Books. 1980.Google ScholarGoogle Scholar
  23. Rekimonto, J. Pick-and-drop: a direct manipulation technique for multiple computer environments. Proceedings of the 10th annual ACM symposium on User interface software and technology (1997). Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Resnik, A., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., Silverman, B. Digital Manipulatives: New Toys to Think With. Paper Session, Proceedings of CHI'98, ACM Press, 2, (1998), 81--287. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Resnik, M., Rusk, N. & Cooke, S. The Computer Clubhouse: Technological Fluency in the Inner City. High Technology and Low-Income Communities: Prospects for the Positive Use of Advanced Information Technologies. MIT Press, 1999.Google ScholarGoogle Scholar
  26. Rozin, D. Easel. http://fargo.itp.tsoa.nyu.edu/~danny/easel.htmlGoogle ScholarGoogle Scholar
  27. Ryokai, K. and Cassell, J. Computer Support for Children's Collaborative Fantasy Play and Storytelling. Proceedings of Computer Supported Collaborative Learning '99, Palo Alto, CA, (1999), 510-517. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Schank, R.C. & Cleary, C. Engines for Education. Lawrence Erlbaum Associcates, 1995.Google ScholarGoogle Scholar
  29. Schkolne, S., Pruett, M., & Peter Schroder. Surface Drawing: Creating Organic 3D Shapes with the Hand and Tangible Tools. Proceedings of CHI2001, ACM Press. (2001) Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Silvers, R. Photomosaics. Henry Holt and Company, Inc., New York, NY, 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Stanton, D., Bayon, V., Neale, H., Ghali, A., Benford, S., Cobb, S., Ingram, R., O'Malley, C., Wilson, J., Pridmore, T. Classroom collaboration in the design of tangible interfaces for storytelling. Proceedings of CHI2001, ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Teale, W.H. & Sulzby, E. Emergent Literacy: Writing and Reading. Norwood, NJ: Ablex, 1986.Google ScholarGoogle Scholar
  33. Tzafestas, E. S. Integrating drawing tools with behavioral modeling in digital painting. Proceedings of the 2000 ACM workshops on Multimedia. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. I/O brush: drawing with everyday objects as ink

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader
      About Cookies On This Site

      We use cookies to ensure that we give you the best experience on our website.

      Learn more

      Got it!