10.1145/1026633.1026641acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedings
ARTICLE

Story reaction structures to emotion detection

ABSTRACT

We have developed a model of "story viewer emotion" in order to understand how emotional viewing could be coded and that has led us to the devising of "emotional film structures". We then established direct relations between the viewer model and the elicitation film structure, taking into account the standard interactions between oral storyteller and story-listeners in order to categorize the possible story reactions toward user emotions in real time. In the end we present a case study of a hypothetic usage of "emotion detection" in a The Silence of the Lambs sequence.

References

  1. Frijda, N.H., The Emotions, Studies in Emotion and Social Interaction, Cambridge University Press, Cambridge, 1986.Google ScholarGoogle Scholar
  2. Tan, Ed S., Emotions and the Structure of Narrative Film: Film as an Emotion Machine, Mahwah, NJ: Lawrence Erlbaum Associates, 1996.Google ScholarGoogle Scholar
  3. Damásio, António, (1994), O Erro de Descartes, trad. Vicente, D. e Segurado, G., Pub. Europa-América, Lisboa, 1995Google ScholarGoogle Scholar
  4. Affective Computing Group, <http://affect.media.mit.edu>Google ScholarGoogle Scholar
  5. Ekman, P., Friesen, W., Hager, J., Facial Action Coding System Investigator's Guide, <http://face-and-emotion.com/dataface/facs/guide/FACSIVTi.html>, 2002 {online: 13/06/2004}Google ScholarGoogle Scholar
  6. Cohn, J. F. & Kanade, T. (In press). "Use of automated facial image analysis for measurement of emotion expression". In J. A. Coan & J. B. Allen (Eds.), The handbook of emotion elicitation and assessment. Oxford University Press Series in Affective Science. New YorkGoogle ScholarGoogle Scholar
  7. Picard, R., Affective Computing, MIT Press, Massachusetts, 1997 Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Rosalind W. Picard, Jonathan Klein (2002), "Computers that Recognise and Respond to User Emotion: Theoretical and Practical Implications", Interacting with Computers, 14,2 (2002), 141--169Google ScholarGoogle Scholar
  9. Sykes, J, Brown, S., (2003), Affective Gaming, Measuring emotion through the gamepad, CHI '03 Extended Abstracts on Human factors in computer systems, ACM Press, <http://portal.acm.org/citation.cfm?doid=765891.765957>, {online: 13/06/2004} Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Bordwell, David (1985), Narration in the Fiction Film, Routledge, LondonGoogle ScholarGoogle Scholar
  11. Lipman, Doug, Improving Your Storytelling: Beyond the Basics for All Who Tell Stories in Work or Play, August House Publishers, 1999Google ScholarGoogle Scholar
  12. Barthes, R. (1966), Introduction to the structural analysis of narratives, in Image-Music-Text, London, Fontana, 1977Google ScholarGoogle Scholar
  13. Ekman, P., "Facial expression of emotion", American Psychologist, 48, 384--392, 1993, <http://www.paulekman.com/articles.php>, {online: 13/06/2004}Google ScholarGoogle ScholarCross RefCross Ref
  14. Damásio, António, (1999), O Sentimento de Si, trad. M.F.M., Pub. Europa-América, Lisboa, 2000Google ScholarGoogle Scholar
  15. Russell, J.A., A circumplex model of affect, Journal of Personality and Social Psychology, 39, 1161--1178, 1980Google ScholarGoogle ScholarCross RefCross Ref
  16. Simons, R.F., Detenber, B.H., Roedema, T.M. & Reiss, J.E. (1999), Emotion-Processing in Three Systems: The Medium and the Message, Psychophysiology, 36, 619-627.Google ScholarGoogle Scholar
  17. Goleman, Daniel,(1995), "Inteligência Emocional", Temas e Debates, Lisboa, 1997Google ScholarGoogle Scholar
  18. Zillmann, D., "Mood Management: Using entertainment to full advantage", in Donohew, L, et al (eds.), Comunication, social cognition and affect, Lawrence Erlbaum, Hillsdale, (pp.147--171) 1988Google ScholarGoogle Scholar
  19. Emmerich, Roland, (2004), "The Day After Tomorrow", 20th Century FoxGoogle ScholarGoogle Scholar
  20. Hitchcock, Alfred, (1960), "Psycho", Universal Home Entertainment, 1998, USA, DVDGoogle ScholarGoogle Scholar
  21. Demme, Jonathan, (1991), "Silence of The lambs", Criterion Collection, 1998, USA, DVDGoogle ScholarGoogle Scholar
  22. Del Toro, Gillermo, (2002), "Blade 2", New Line Cinema, 2002, USA, DVDGoogle ScholarGoogle Scholar
  23. Zagalo, N., Branco, V., Barker, A.,"Emoçࢳo e Suspense no Storytelling Interactivo", in Proceedings of Games2004, Universidade de Lisboa, Portugal, 12 July, 2004Google ScholarGoogle Scholar
  24. Gordon, Robert M. e Cruz, Joe, (2003) "Simulation Theory", in Encyclopedia of Cognitive Science, eds. Lynn Nadel.Google ScholarGoogle Scholar

Index Terms

  1. Story reaction structures to emotion detection

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader
          About Cookies On This Site

          We use cookies to ensure that we give you the best experience on our website.

          Learn more

          Got it!