skip to main content
10.1145/1198555.1198745acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Efficiency issues for ray tracing

Published: 31 July 2005 Publication History

Abstract

Ray casting is the bottleneck of many rendering algorithms. Although much work has been done on making ray casting more efficient, most published work is high level. This paper discusses efficiency at a slightly lower level, presenting optimizations for bounding volume hierarchies that many people use but are rarely described in the literature. A set of guidelines for optimization are presented that avoid some of the common pitfalls. Finally, the effects of the optimizations are shown for a set of models.

References

[1]
Arnaldi, B., Priol, T., and Bouatouch, K. A new space subdivision method for ray tracing CSG modelled scenes. The Visual Computer 3, 2 (Aug. 1987), 98--108.
[2]
Bentley, J. L. Writing Efficient Programs. Prentice-Hall, Englewood Cliffs, NT, 1982.
[3]
Bentley, J. L. Programming Pearls (reprinted with corrections). Addison-Wesley, Reading, MA, USA, 1989.
[4]
Fujimoto, A., Tanaka, T., and Iwata, K. Arts: Accelerated ray-tracing system. IEEE Computer Graphics and Applications (Apr. 1986), 16--26.
[5]
Glassner, A., Ed. An Introduction to Ray Tracing. Academic Press, 1989.
[6]
Goldsmith, J., and Salmon, J. Automatic creation of object hierarchies for ray tracing. IEEE Computer Graphics and Applications 7, 5 (May 1987), 14--20.
[7]
Haines, E. Efficiency improvements for hierarchy traversal. In Graphics Gems II, J. Arvo, Ed. Academic Press, San Diego, 1991, pp. 267--273.
[8]
Kay, T. L., and Kajiya, J. T. Ray tracing complex scenes. In Computer Graphics (SIGGRAPH '86 Proceedings) (Aug. 1986), D. C. Evans and R. J. Athay, Eds., vol. 20, pp. 269--278.
[9]
Knuth, D. E. Literate Programming. CSLI Lecture Notes Number 27. Stanford University Center for the Study of Language and Information, Stanford, CA, USA, 1992.
[10]
Rubin, S. M., and Whitted, T. A 3-dimensional representation for fast rendering of complex scenes. Computer Graphics 14, 3 (July 1980), 110--116.
[11]
Woo, A. Fast ray-box intersection. In Graphics Gems, A. S. Glassner, Ed. Academic Press, San Diego, 1990, pp. 395--396.

Cited By

View all
  • (2024)Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance FieldsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36512897:1(1-15)Online publication date: 13-May-2024
  • (2018)An Efficient FPGA-based Axis-Aligned Box Tool for Embedded Computer Graphics2018 28th International Conference on Field Programmable Logic and Applications (FPL)10.1109/FPL.2018.00065(343-3437)Online publication date: Aug-2018
  • (2018)A detailed study of ray tracing performanceThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-018-1532-834:6-8(875-885)Online publication date: 1-Jun-2018
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Courses
July 2005
7157 pages
ISBN:9781450378338
DOI:10.1145/1198555
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 31 July 2005

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)22
  • Downloads (Last 6 weeks)2
Reflects downloads up to 12 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance FieldsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36512897:1(1-15)Online publication date: 13-May-2024
  • (2018)An Efficient FPGA-based Axis-Aligned Box Tool for Embedded Computer Graphics2018 28th International Conference on Field Programmable Logic and Applications (FPL)10.1109/FPL.2018.00065(343-3437)Online publication date: Aug-2018
  • (2018)A detailed study of ray tracing performanceThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-018-1532-834:6-8(875-885)Online publication date: 1-Jun-2018
  • (2017)HULK Simple and fast generation of structured hexahedral meshes for improved subsurface simulationsComputers & Geosciences10.1016/j.cageo.2016.11.01199:C(159-170)Online publication date: 1-Feb-2017
  • (2016)Non-homogeneous grids for CPU-GPU ray tracing2016 23° Encontro Português de Computação Gráfica e Interação (EPCGI)10.1109/EPCGI.2016.7851186(1-8)Online publication date: Nov-2016
  • (2016)Efficient data-parallel tree-traversal for BlobTreesComputer-Aided Design10.1016/j.cad.2015.06.01370:C(171-181)Online publication date: 1-Jan-2016
  • (2015)An Accelerated Ray Tracing Method Based on the TSM for the RCS Prediction of 3-D Large-Scale Dielectric Sea SurfaceIEEE Antennas and Wireless Propagation Letters10.1109/LAWP.2014.236070514(233-236)Online publication date: 2015
  • (2011)Acceleration of massive particle data visualization based on GPUProceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II10.5555/2028716.2028767(425-431)Online publication date: 9-Jul-2011
  • (2011)Acceleration of Massive Particle Data Visualization Based on GPUVirtual and Mixed Reality - Systems and Applications10.1007/978-3-642-22024-1_47(425-431)Online publication date: 2011
  • (2009)Adaptive generation of multimaterial grids from imaging data for biomedical Lagrangian fluid–structure simulationsBiomechanics and Modeling in Mechanobiology10.1007/s10237-009-0170-59:2(187-201)Online publication date: 2-Sep-2009
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media