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IHM '06: Proceedings of the 18th Conference on l'Interaction Homme-Machine
ACM2006 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
Montreal Canada April 18 - 21, 2006
ISBN:
978-1-59593-350-8
Published:
18 April 2006

Bibliometrics
Abstract

No abstract available.

Article
Claviers GAG: claviers logiciels optimisés pour la saisie de texte au stylet

The character layout on the keyboards of our computers dates from more than one century and had been designed for reasons which are no longer standing. This layout is all the more annoying when the text input is doing with one finger (or via a stylus) ...

Article
Co-conception d'expériences interactives augmentées dédiées aux situations muséales

This paper shows the different steps of a co-design process dedicated to build augmented interactive experiments in Museums. This process enables an analytic framework listing the different dimensions to tackle during the design of augmented ...

Article
DoPIdom: une approche de l'interaction et de la collaboration centrée sur les documents

Documents are ubiquitous in modern desktop environments, yet these environments are based on the notion of application rather than document. However, document-centric systems such as OpenDoc and Web browsers illustrate the power of using an integrated ...

Article
État de l'art des techniques de présentation d'information sur écran d'assistant numérique personnel

The design of user interfaces on PDAs is increasingly challenging for developers as the need to view large quantities of information increases. The small size of the screen makes it difficult to have an overall picture of the content of the interface as ...

Article
Évaluation des dispositifs mobiles: sur le terrain ou en laboratoire ?

This article focuses on usability testing of mobile devices "in the wild". We are interested in ensuring the methodological validity of these analyses. We so implemented an original approach which consists in carrying out a meta-evaluation of two ...

Article
Flexibilité et modularité pour la conception d'interactions: le modèle d'architecture logicielle des graphes combinés

This paper presents the Mixed Graphs software architecture of the MAGGLITE post-WIMP toolkit. This model extends and refines the scene graph architecture by describing interactions with another structure: interaction graphs. Graphs are dynamically ...

Article
La soumission et la domination culturelle dans les interfaces: analyse lexicale comparative de 100 sites web personnel français et québécois

The analysis of 100 French and Quebecker personal web sites has made it possible to evaluate how men, women, French people and Quebec inhabitants introduce themselves through the Web. Our results underline three important factors in the elaboration of ...

Article
Les transitions visuelles différenciées: principes et applications

In order to support animation design in graphics interfaces, we introduce the concept of visual transition. We then use this descriptive model to introduce a new animation technique: differentiated visual transitions, which allow conveying information ...

Article
MatrixExplorer: un système pour l'analyse exploratoire de réseaux sociaux

In this article, we present the MatrixExplorer system, aimed at exploring social networks. It has been designed for researchers in social sciences - sociology and history - and is based on an interactive process with multiple views. MatrixExplorer ...

Article
Mixage mobile

This paper takes two examples of Audio Augmented Realities and Wave Field Synthesis to show evidence of some evolution in the task of a sound engineer: his task which is commonly known to be static becomes necessarily mobile in these particular ...

Article
Ordre des informations et effet de modalité pour une recherche de restaurants

This study investigates the influence of interaction mode on the information order in a human-computer natural dialogue. Spoken and written interactions were compared using a real natural language information retrieval system. In two experiments, ...

Article
Scénarios transactionnels sur internet: l'application de la méthode du coût généralisé

Even though usability research done in the past 10 years have contributed to the design of more easy-touse websites, few methods exist for the analysis of ressources deployed by user performing a task on Internet. In this paper we explain how Abraham ...

Article
SMCanvas: augmenter la boîte à outils Java Swing pour prototyper des techniques d'interaction avancées

This article presents SMCanvas, an extension of the Java Swing toolkit dedicated to prototyping and teaching graphical interaction. SMCanvas uses a simplified scene graph for rendering and state machines for interaction. The use of polymorphism and ...

Article
Support mobile à la tâche: médiation utilisateur - monde réel par l'intermédiaire d'un ordinateur porté

After reminding the characteristics and the fundamental role of wearable computing and wearable computers for mobile task support, this paper presents the state of our research on three human-real world mediation levels: virtual alteration, ...

Article
Trust in new decision aid systems

One of the main challenges to face concerning the safe utilization of new technologies in complex systems concerns the level of trust the operators have in the system. Danger exists when the operators have a low level of trust in it, as well as it also ...

Article
Validation et vérification formelles de systèmes interactifs multi-modaux fondées sur la preuve

This paper focuses on the formal validation and verification of multi-modal human computer interfaces. It describes part of the obtained results of the French RNRT VERBATIM project. It focuses on the application of a formal proof based technique, namely ...

Article
Vers la maîtrise du virtuel à travers le réel: un nouvel usage de l'informatique en design

This paper proposes a new paradigm in computer-aided design. Considering, on one hand the traditional sketches and mock-ups, and digital techniques on the other, this approach fuses the two and proposes new techniques that use the performance of the ...

Article
Analyse des logiciels d'application spécialisée pour le courtage en épargne collective

Based on an abstraction hierarchy for mutual fund units portfolio management, an analysis of specialized application softwares for group saving plans has been performed. The results indicate that the state of the art regarding human-computer interfaces ...

Article
Analyse descriptive de trajectories perceptives

We wished in this present study, to describe and automate the identification of the strategies implemented by blindfolded subjects. we had resource to the transformation of Fourier in our description. The transform of Fourier is known by his historical ...

Article
Developpement d'un outil de mesure de l'utilisabilité des intranets

This paper reports on an ongoing research project on intranet usability. Intranets are web-based information systems that are thought to boost employee productivity and improve organizational performance. For its part, usability is considered to be a ...

Article
ExploraGraph et la personnalisation des interactions pour l'apprentissage

This paper describes how the different dimensions of personalization can be integrated in an environment designed to support learning. We show how the Explora-Graph environment integrates those various dimensions to restore a more holistic interaction.

Article
Glyph 2: une saisie de texte avec deux appuis de touche par caractère - principes et comparaisons

Glyph is a new version of the text entry method called Glyph. Glyph 2 is designed in order to make easier, more flexible and more rapid the text input. The main difference is that Glyph 2 uses only two keystrokes per character. As Glyph, the character ...

Article
Instrumentation de focus-group dans la co-conception de systèmes mixtes

This paper introduces and illustrates a process that integrates Focus-Group into early phases of a mixed systems design process. This process supports the systematic exploration of mixed interaction design solutions and offers a framework to present ...

Article
La cabine virtuelle d'immersion (CVI): un mode de transport des outils d'interaction dans les univers 3D

We try to explore a way to provide efficient tools to navigate and interact efficiently and in a generic way within 3D virtual universes. We propose a new concept: the Immersive Virtual Cabin, which defines the 3D workspace of the user, which allows to ...

Article
L'accessibilité des E-services aux personnes non-voyantes: difficultés d'usage et recommandations

While taking into account handicapped people in the design of technologies represents a social and political stake that becomes important (in particular with the recent law on equal rights for all the citizens, March 2004), this paper aims at evaluating ...

Article
Mesures et rétroactions psychophysiologiques en immersion virtuelle: le cas des réponses oculomotrices et sexuelles

This paper presents a new paradigm in sexual and perceptual motor psychophysiology. This paradigm is based on the integration of an immersive vault, sexual plethysmography, eye tracking and a device of mediated biofeedback.

Article
Net-art, entre conflit et sensibilité de l'interface

The Net-art movement, whose origins can be traced back to Conceptual art, Fluxus, and Performed art, is based upon new problematic relationships between Man and his machine. Whenever the artists discover new plastic arts tools that newly-created ...

Article
Pourquoi il n'est pas possible actuellement d'utiliser des objets pédagogiques plastiques respectant la norme SCORM

In a context of multimodality and abstract interfaces, this paper shows ploblems related to the dynamicity of interfaces, through a case study. This one is applied to the distance learning field, which is very directed towards the traditional Internet. ...

Article
Qui parle?: comparaison d'indices pour identifier l'interlocuteur dans un monde virtuel

This paper describes a study comparing three types of cues to signal the speaker inside a virtual environment: a speech balloon above the speaker's avatar; the speaker's name on-screen; and a representation of the speaker inside a 2D map. People are ...

Article
Qui est connecté avec qui?: personnalisation et séparation dans les communication appliances

Communication Appliances offer peripheral awareness among remotely located pairs or small groups of participants. Various media (image, sound, video) may be exchanged over a continuously-connected communication channel. We are interested in the problem ...

Contributors
  • Polytechnique Montral

Recommendations

Acceptance Rates

Overall Acceptance Rate103of199submissions,52%
YearSubmittedAcceptedRate
IHM '19291448%
IHM '19 Adjunct211362%
IHM '16332164%
IHM '15422150%
IHM '14321856%
IHM '13421638%
Overall19910352%