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SIGGRAPH '91: Proceedings of the 18th annual conference on Computer graphics and interactive techniques
ACM1991 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SI3D97: 1997 Symposium on Interactive 3D Graphics
ISBN:
978-0-89791-436-9
Published:
01 July 1991
Sponsors:

Bibliometrics
Abstract

No abstract available.

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Animation aerodynamics

Methods based on aerodynamics are developed to simulate and control the motion of objects in fluid flows. To simplify the physics for animation, the problem is broken down into two parts: a fluid flow regime and an object boundary regime. With this ...

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Animated free-form deformation: an interactive animation technique

Current research efforts focus on providing interactive techniques that make 3D concepts easy to use and accessible to large numbers of people. In this paper, a new interactive technique for animating deformable objects is presented. The technique ...

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Motion without movement

We describe a technique for displaying patterns that appear to move continuously without changing their positions. The method uses a quadrature pair of oriented filters to vary the local phase, giving the sensation of motion. We have used this technique ...

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Coping with friction for non-penetrating rigid body simulation

Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies that contact at finitely many points. Contact forces between bodies must ...

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Design and simulation of opera lighting and projection effects

A major problem challenging opera designers is the inability to co-ordinate lighting, projection systems, and set designs in the preliminary planning phase. New computer graphics techniques, which provide the set and lighting designer the opportunity to ...

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Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions

Generating accurate radiosity solutions of real world environments is user-intensive and requires significant knowledge of the method. As a result, few end-users such as architects and designers use it. The output of most commercial modeling packages ...

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Visibility preprocessing for interactive walkthroughs

The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g., walls), only a small fraction of a typical model is visible from most ...

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Model-based matching and hinting of fonts

In today's digital computers, phototypesetters and printers, typographic fonts are mainly given by their outline descriptions. Outline descriptions alone do not provide any information about character parts like stems serifs, shoulders, and bowls. But, ...

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Digital halftoning with space filling curves

This paper introduces a new digital halftoning technique that uses space filling curves to generate aperiodic patterns of clustered dots. This method allows the parameterization of the size of pixel clusters, which can vary in one pixel steps. The ...

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Efficient antialiased rendering of 3-D linear fractals

Object instancing is the efficient method of representing an hierarchical object with a directed graph instead of a tree. If this graph contains a cycle then the object it represents is a linear fractal. Linear fractals are difficult to render for three ...

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Trichromatic approximation for computer graphics illumination models

The complexity of computer graphics illumination models and the associated need to find ways of reducing evaluation time has led to the use of two methods for simplifying the spectral data needed for an exact solution. The first method, where spectral ...

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An object-oriented framework for the integration of interactive animation techniques

We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of diverse objects that change in shape, appearance, and behaviour over time. ...

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Inkwell: A 2-D animation system

Inkwell, an experimental 2 1/2-D keyframe animation system, is the subject of this paper. Inkwell provides an intuitive user interface for creating and animating polygons, ellipses and splines. These primitives may be outlined and filled with a variety ...

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Automated generation of intent-based 3D Illustrations

This paper describes an automated intent-based approach to illustration. An illustrution is a picture that is designed to fulfill a communicative intent such as showing the location of an object or showing how an object is manipulated. An illustration ...

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A new simple and efficient antialiasing with subpixel masks

Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts of the pixel are covered by the object that has to be drawn. For this purpose, subpixel masks have to be generated during the scan conversion of an image. ...

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An efficient antialiasing technique

An intuitive concept of antialiasing is developed into very efficient antialiased line and circle generators that require even less amount of integer arithmetic than Bresenham's line and circle algorithms. Unlike its predecessors, the new antialiasing ...

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Unbiased sampling techniques for image synthesis

We examine a class of adaptive sampling techniques employed in image synthesis and show that those commonly used for efficient anti-aliasing are statistically biased. This bias is dependent upon the image function being sampled as well as the strategy ...

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Spectrally optimal sampling for distribution ray tracing

Nonuniform sampling of images is a useful technique in computer graphics, because a properly designed pattern of samples can make aliasing take the form of high-frequency random noise. In this paper, the technique of nonuniform sampling is extended from ...

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A progressive multi-pass method for global illumination

A new progressive global illumination method is presented which produces approximate images quickly, and then continues to systematically produce more accurate images. The method combines the existing methods of progressive refinement radiosity, Monte ...

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A comprehensive physical model for light reflection

A new general reflectance model for computer graphics is presented. The model is based on physical optics and describes specular, directional diffuse, and uniform diffuse reflection by a surface. The reflected light pattern depends on wavelength, ...

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A global illumination solution for general reflectance distributions

A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practical restriction to ideal specular and/or ideal diffuse environments, and ...

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A rapid hierarchical radiosity algorithm

This paper presents a rapid hierarchical radiosity algorithm for illuminating scenes containing large polygonal patches. The algorithm constructs a hierarchical representation of the form factor matrix by adaptively subdividing patches into subpatches ...

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NC machining with G-buffer method

The G-buffer method is applied to NC machining. A total NC system is created that consists of all essential functions, such as tool path generation, path verification, and feed rate control. Moreover, any combination of object surface and tool shape is ...

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Geometrically deformed models: a method for extracting closed geometric models form volume data

We propose a new approach to the problem of generating a simple topologically-closed geometric model from a point-sampled volume data set. We call such a model a Geometrically Deformed Model or GDM. A GDM is created by placing a 'seed' model in the ...

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Volumetric shape description of range data using “Blobby Model”

Recently in the field of computer vision, there have been many attempts to obtain a symbolic shape description of an object by fitting simple primitives to the range data of the object. In this paper, we introduce the "Blobby Model" for automatically ...

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Piecewise surface flattening for non-distorted texture mapping

This paper introduces new techniques for interactive piecewise flattening of parametric 3-D surfaces, leading to a non-distorted, hence realistic, texture mapping. Cuts are allowed on the mapped texture and we make a compromise between discontinuities ...

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Generalized implicit functions for computer graphics

We describe a method of generalizing implicit functions by use of modal deformations and displacement maps. Modal deformations, also known as free vibration modes, are used to describe the overall shape of a solid, while displacement maps provide local ...

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Convolution surfaces

Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982] by using three-dimensional convolution with skeletons composed of ...

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Deformable curve and surface finite-elements for free-form shape design

The finite element method is applied to generate primitives that build continuous deformable shapes designed to support a new free-form modeling paradigm. The primitives autonomously deform to minimize an energy functional subject to user controlled ...

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Sculpting: an interactive volumetric modeling technique

We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represented by voxel data; the tool acts by modifying the values in the voxel ...

Contributors
  • Pacific Northwest National Laboratory

Index Terms

  1. Proceedings of the 18th annual conference on Computer graphics and interactive techniques

    Recommendations

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%
    YearSubmittedAcceptedRate
    SIGGRAPH '114328219%
    SIGGRAPH '1039010326%
    SIGGRAPH '094397818%
    SIGGRAPH '085189017%
    SIGGRAPH '0745510824%
    SIGGRAPH '064748618%
    SIGGRAPH '054619821%
    SIGGRAPH '044788317%
    SIGGRAPH '034248119%
    SIGGRAPH '023586719%
    SIGGRAPH '013006522%
    SIGGRAPH '003045919%
    SIGGRAPH '993205216%
    SIGGRAPH '983034515%
    SIGGRAPH '972654818%
    SIGGRAPH '962475221%
    SIGGRAPH '952575622%
    SIGGRAPH '942425724%
    SIGGRAPH '932254620%
    SIGGRAPH '922134521%
    SIGGRAPH '902104320%
    SIGGRAPH '891903820%
    SIGGRAPH '881613421%
    SIGGRAPH '871403324%
    SIGGRAPH '851753520%
    SIGGRAPH '841184135%
    SIGGRAPH '811323829%
    SIGGRAPH '801405237%
    SIGGRAPH '791104339%
    SIGGRAPH '781206453%
    Overall8,6011,82221%