Welcome to the 18th Annual International Workshop on Network and Operating Systems Support for Digital Audio and Video! This year, we meet in May 2008 at TU Braunschweig, the oldest technical university in Germany. As always at NOSSDAV, new and controversial ideas and approaches are presented and discussed, and young and experienced researchers meet for lively discussions.
To strengthen this aspect of the workshop, we have arranged this year's NOSSDAV under the dual sign of interactivity. Firstly, we have particularly encouraged submissions to the topic of system support for interactive multimedia, and of course, we expect the intense discussions that are usual for NOSSDAV and set it apart from many other conferences and workshops. As promised in the call-for-papers, interactivity plays a major role in many of the papers presented at this year's NOSSDAV. Secondly, we had a separate call for demonstrators of research systems and prototypes. This results in a strong demonstration program that allows participants to see and interact with research systems and prototypes in practice.
Overall, the workshop features the presentations of 17 research papers by authors and presenters from 16 countries. The paper topics include network and operating system support, new use of multimedia services, the understanding of multimedia workload and streaming with specific environments or applications. Furthermore, a dozen prototypes and systems are exhibited in the demonstration session.
Moreover, NOSSDAV 2008 comprises a strong invited program as well. The keynote speech of NOSSDAV 2008 will be given by Professor Jorg Liebeherr, University of Toronto. In his keynote entitled "Overlays can do more ... if not everything", he claims that the fundamental limits of overlay networking remain largely unexplored, and presents the challenges of large numbers of coexisting overlays. The invited talk by Paulo Mendes of INESC entitled "Cooperative Networking as Boosting Tool for Internet Interactivity" will show us that cooperative networking appears at several layers of the network stack and start a discussion on conditions for successful or failing systems.
We wish you an exciting workshop NOSSDAV 2008 and hope that you enjoy its presentations, demonstrations and discussions.
We hope that you will also participate when Dongyan Xu and Wei Tsang Ooi invite your contribution to and participation in NOSSDAV 2009.
Proceeding Downloads
Optimising online FPS game server discovery through clustering servers by origin autonomous system
This paper describes the use of origin Autonomous System (AS) information to optimise online First Person Shooter (FPS) game server discovery. Online FPS games typically use a client-server model, with thousands of game servers active at any time. ...
Receiver-driven view-dependent streaming of progressive mesh
Progressive mesh streaming enables users to view 3D meshes over the network with increasing level of details, by sending coarse version of the meshes initially, followed by a series of refinements. To optimally increase the rendered mesh quality, ...
Selection strategies for peer-to-peer 3D streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a full download or prior installation is not necessary. As existing client-...
Remote active queue management
Consumers or administrators of small business networks usually cannot directly configure the link which connects their network to their Internet provider. The link setup often provides a sub-optimal configuration for end users' traffic patterns and, at ...
Group unicast for the real world
Kernel-based group unicast has been suggested as an efficient mechanism for transmitting the same data to multiple recipients. In this paper, we present a new system call, sendgroup(), which also supports per-recipient private data, but only uses a ...
Evaluation of multi-core scheduling mechanisms for heterogeneous processing architectures
General-purpose CPUs with multiple cores are established products, and new heterogeneous technology like the Cell broadband engine and general-purpose GPUs bring an even higher degree of true multi-processing into the market. However, means for ...
Analyzing video services in Web 2.0: a global perspective
Serving multimedia content over the Internet with negligible delay remains a challenge. With the advent of Web 2.0, numerous video sharing sites using different storage and content delivery models have become popular. Yet, little is known about these ...
Decoding-workload-aware video encoding
This paper presents a novel decoding-workload-aware video encoding scheme. It takes raw video data and decoding workload constraint of a mobile client as input and generates a video bitstream which matches such a constraint while striving to achieve the ...
On developing tangible interfaces for video streaming control: a real case study
This paper presents a novel tangible user interface for the dynamic control and manipulation of multiple video streams. Streams can be activated, triggered and managed based on the physical use of markers attached to cubes on a table top, whose movement ...
Performance evaluation of video streaming in multihop wireless mesh networks
Supporting multimedia services in wireless mesh networks is receiving more attention from the research community. While wired networks have mature infrastructure and protocols providing QoS for multimedia, supporting multimedia in multihop wireless mesh ...
An H.264/SVC-based adaptation proxy on a WiFi router
Recent advances in video coding technology like the scalable extension of the MPEG-4 AVC/H.264 video coding standard pave the way for computationally cheap adaptation of video content. In this paper we present our work on a lightweight RTSP/RTP proxy ...
Traffic analysis of avatars in Second Life
New forms for interaction in virtual worlds, such as Second Life, bring dynamic network traffic because the number of online users can vary greatly from region to region and users can add their own content, such as dynamic objects and custom artwork. ...
Understanding hybrid CDN-P2P: why limelight needs its own Red Swoosh
In this paper, we quantify the potential gains of hybrid CDN-P2P for two of the leading CDN companies, Akamai and Limelight. We first develop novel measurement methodology for mapping the topologies of CDN networks. We then consider ISP-friendly P2P ...
Skype video responsiveness to bandwidth variations
The TCP/IP stack has been extremely successful for reliable delivery of best-effort, time insensitive elastic type data traffic. Nowadays, the Internet is rapidly evolving to become an equally efficient platform for multimedia content delivery. Key ...
Modeling and evaluation of overlay generation problem for peer-assisted video adaptation and streaming
In this paper, we consider the problem of overlay generation for video adaptation and streaming applications in a way to efficiently utilize the bandwidth and computing power of the participating peers. Therefore, the proposed architecture performs ...
A framework for lazy replication in P2P VoD
Video-on-Demand (VoD) is a compelling application, but costly due to the load it places on servers. Peer-to-peer (P2P) techniques hold the potential to reduce centralized costs by sharing data between peers. There are many difficult design issues ...
Load balancing for multimedia streaming in heterogeneous peer-to-peer systems
Multimedia streaming of mostly user generated content is an ongoing trend, not only since the upcoming of Last.fm and YouTube. A distributed decentralized multimedia streaming architecture can spread the (traffic) costs to the user nodes, but requires ...
A demo for affinity based content delivery architectures
Streaming video data over best effort networks is a challenging task concerning the quality of the received content. The quality decreases with the number of frames that are corrupted, lost or received after the playback time. The main reasons for lost, ...
A mechanism for presentation-layer media continuity in media playback mode
This demo presents a new approach for media presentation continuity in playback mode. We use the term presentation continuity over session transfer since our solution is at the presentation layer. Previous research on this topic has focused on ...
A multi-agent-based toolkit for multimedia-oriented collaboration environments
The multimedia-oriented collaboration is very important for knowledge workers who work together at a distance in pervasive computing environments. In this demonstration, we present a multi-agent-based toolkit to manage the coordination of multiple ...
Adaptive video streaming for mobile clients
Digital video streaming has attracted large interest in research as well as in commercial areas in recent years. The evolution of digital video coding and broadband Internet access enables a large number of users to access high quality video streams ...
Fast and flexible video content browsing based on H.264/AVC features
We present a video content browsing tool which is supposed to be used for two purposes: (1) efficiently searching a certain scene within a long video sequence and (2) quickly identifying videos out of interest. Instead of a complex user interface with ...
IMS advanced media delivery
The objective of this demonstration is to verify the exploitation of concepts developed in the European FP 6 project Ambient Networks. The demonstration highlights the integration of Service Aware Transport Overlay (SATO) functions in an IMS ...
iTVP: platform for digital audio and video delivery over broadband IP networks
We propose an on-line presentation of iTVP [3, 2, 4, 1], a platform for delivery of digital audio and video, developed and deployed for the Polish national broadcaster. iTVP designed for operation on a large country-wide scale with the potential of ...
MPEG analyzer a tool for visualizing MPEG encoding characteristics
We present an open source tool called MPEG analyzer that is able to visualize various MPEG-2 encoding characteristics while playing a video stream. Our tool has been developed during a student lab and is intended to support teachers and lecturers in ...
Peer-to-peer infrastructures for games
In this demo proposal we present Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind. The game requires low network latency and creates frequent game state ...
QoS adaptation in streaming 3D graphics for FAIRVIEW
We have proposed FAIRVIEW, a framework for realizing 3D graphics-based interaction between mobile users in real world and remote network users. In order to realize FAIRVIEW in an ordinary wireless LAN and Internet environment, a QoS adaptation mechanism ...
TCP enhancements for interactive thin-stream applications
TCP is frequently used for interactive multimedia applications like online games and voice-over-IP (VoIP) because it avoids firewall issues. However, traffic analysis shows that these streams usually have small packets and a low packet rate, and that in ...
Transparent protocol translation and load balancing on a network processor in a media streaming scenario
Today, major newspapers and TV stations make live and on-demand audio/video content available, video-on-demand services are becoming common and even personal media are frequently uploaded to streaming sites. The discussion about the best transport ...
Recommendations
Acceptance Rates
| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| NOSSDAV '21 | 52 | 15 | 29% |
| NOSSDAV '20 | 22 | 10 | 45% |
| NOSSDAV '19 | 32 | 12 | 38% |
| NOSSDAV'17 | 40 | 15 | 38% |
| NOSSDAV '15 | 43 | 12 | 28% |
| NOSSDAV '14 | 56 | 18 | 32% |
| NOSSDAV '03 | 60 | 18 | 30% |
| NOSSDAV '02 | 58 | 18 | 31% |
| Overall | 363 | 118 | 33% |




