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FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
ACM2010 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
FDG '10: International Conference on the Foundations of Digital Games Monterey California June 19 - 21, 2010
ISBN:
978-1-60558-937-4
Published:
19 June 2010
Sponsors:
Microsoft, SASDG
In-Cooperation:

Bibliometrics
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Abstract

The Foundations of Digital Games is a unique conference that brings together researchers and practitioners from computer science, education, design, cultural studies, and other disciplines. Games research draws ideas and methods from these disciplines, and the interaction of researchers broadens our horizons as we examine games as technical and social artifacts.

Papers submitted to the conference describe novel techniques and the latest research on games. We identified seven theme areas and invited authors to submit their papers to one of the specialized tracks. The tracks identified for FDG 2010 were artificial intelligence, computer science and games education, game design, game studies, graphics and interfaces, infrastructure (databases, networks, security), and learning in games. Papers that did not fit into any of the identified tracks could also be submitted to the general track to be reviewed by researchers from different disciplines.

Each of the tracks had their own program committee members and their own track chair. Paper reviews were handled in a multi-stage process. First, the track chairs read through all the papers submitted to their own track. Papers that were not suitable for the track they were submitted to were moved to a different track with the agreement of both track chairs and authors were notified of the move. Second, the track chairs assigned reviewers to each paper. Third, for papers where there was a disagreement among reviewers, reviewers were asked to re-examine the paper and additional reviewers were asked to provide feedback. Fourth, the reviews themselves were reviewed by the track chairs. Fifth, all the papers were discussed in an all track chairs meeting where track chairs presented their recommendations. Finally, any borderline papers were once again analysed by the program chair before a final decision was made.

While no review process is perfect, we have implemented a thorough and fair review system to ensure papers from different disciplines are appropriately reviewed. Each paper had at least three reviews, and two thirds of the papers had four or more reviews. We received the largest number of submission in the game design track followed by an almost equal number of submissions in the game studies track and learning in games track.

There were a total of 94 papers submitted. Of those submissions, 32 were accepted for presentation at the conference (32/94 = 34%). A further 12 short papers were submitted as preliminary work, and of those 3 were accepted for presentation at the conference (3/12 = 25%). All the accepted papers and short papers appear in the conference proceedings.

As part of FDG, we also organized the FDG Doctoral Consortium, intended primarily for beginning PhD students who intend to pursue a career in academia. There were 17 extended abstracts submitted to the doctoral consortium, and of those 8 were selected for presentation at the conference (8/17 = 47%). PhD students who were accepted to the doctoral consortium received a full scholarship to cover their travel costs and conference costs.

Beyond the paper presentations, FDG 2010 incorporates invited talks both from academia and industry, in-depth tutorials providing hands-on experience, and panels examining different aspects of games. We also have three workshops that are co-located with FDG: Intelligent Narrative Technologies III, Procedural Content Generation in Games, and Teaching Aesthetics in Game Design.

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Gameplay analysis through state projection

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Game-themed instructional modules: a video case study

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Real-time team-mate AI in games: a definition, survey, & critique

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A framework for evidence based visual style development for serious games

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Contributors
  • Northwestern University
  • University of Technology Sydney

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Acceptance Rates

Overall Acceptance Rate152of415submissions,37%
YearSubmittedAcceptedRate
FDG '191244637%
FDG '18953941%
FDG '17893640%
FDG '111073129%
Overall41515237%