The 4th European FabLearn conference FabLearn Europe 2019: Conference on Creativity and Making in Education in Oulu, Finland, was hosted by University of Oulu, one of the northernmost multidisciplinary universities in the world, where science is done "with an arctic attitude." It was organized by INTERACT Research Unit from Faculty of Information Technology and Electrical Engineering, in collaboration with University of Oulu Fab Lab.
Proceeding Downloads
Academic Recognition of Fab Academy
Maker educations and distributed educations are increasing in quantity and quality. This gives a possibility for academia to tap into interesting sources of knowledge outside the physical parameters of the institution, as well as outside formal ...
Evaluating a Makerspace Visiting Program for Schools at a University of Teacher Education
In this paper, we describe a preliminary study that has been conducted to evaluate a makerspace visiting program for regional schools of compulsory education at the University of Teacher Education St. Gallen in Switzerland. We describe the program setup ...
The Potential of Making for Enhancement of Digital Competencies in Higher Education: On the way to a concept development
An increasing interaction between man and machine in all areas of society leads to not only new job profiles but also initiates a discussion about the needed digital competencies in the future. The European Commission's Joint Research Centre has ...
Digital Fabrication in Promoting Student Engagement and Motivation in University Courses
Project work represents a significant part of university studies, making them an important concern for teaching development. Many universities have used international engineering competitions such as the Eurobot robotics competition as a tool in ...
Designing a Hands-on Learning Space for the New Generation
In this poster paper, we present a "design document" for a fab lab in development at the University of Trento, in Italy. We discuss why and how some elements of the fab lab can be rethought for the current generation of Higher Education students, which, ...
Supporting Fab Lab facilitators to develop pedagogical practices to improve learning in digital fabrication activities
Planning and facilitating digital fabrication activities, where students engage in creating tangible artefacts with digital technology, requires knowledge on both technology and pedagogy. Currently, most of the studies see facilitators of digital ...
Scaffolding of Learning in Library Makerspaces
Makerspaces have spread to libraries in recent years, to promote equitable access to technologies, expand services, and encourage participation and learning. In this paper, scaffolding of learning is studied from the perspective of library makerspace ...
Material objects as tools for organizing collaboration in maker-centered learning
Materialization of ideas is an essential aspect of maker-centered learning. The role of materiality, however, is little researched area, especially among young students. Our aim in the present study is to explore how material objects are involved in ...
Supporting creativity and collaboration: Considerations for the development of a technologically enhanced toolkit for kindergartens
Creativity and collaboration are 21st century skills that should be supported throughout schooling. In the SEEDS project we are in the process of developing a technologically enhanced toolkit for kindergartners to support creativity and collaboration in ...
The role of age and gender on implementing informal and non-formal science learning activities for children
- Gabriella Tisza,
- Sofia Papavlasopoulou,
- Dimitra Christidou,
- Iro Voulgari,
- Netta Iivari,
- Michail N. Giannakos,
- Marianne Kinnula,
- Panos Markopoulos
There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) subject areas -- particularly, those related to coding and making. To understand the general aim and ...
Effects of Physical Computing Workshops on Girls' Attitudes towards Computer Science
Making is frequently utilised to promote disciplines such as computer science to new students. We investigated how Maker workshops on physical computing contribute to shaping girls' attitudes and perceptions towards computer science. We evaluated 25 ...
Smart Cities Initiative: Making New Choices for a Sustainable Future
The paper presents the "Smart Cities project" developed with 9th grade students from Lourenço Castanho School, 'Lourenço' is a private school located in São Paulo, Brazil, which has a creative space known as 'Creation Lab.'; this ecosystem at school ...
Safety Culture in Digital Fabrication: Professional, Social, and Environmental Responsibilities
This paper addresses the safety culture as a concept in the context of digital fabrication. The aim of the paper is to provide a basis for the understanding and adoption of safety culture in digital fabrication, makerspaces and fab labs. The paper ...
How are Mobile Makerspaces Utilized in Schools?
To explore diverse means to apply digital fabrication in formal education, this poster presents an overview of the literature regarding the use of mobile makerspaces in K-12 school contexts. Among the reviewed literature, mobile makerspace activities ...
Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making
- Eva Eriksson,
- Ole Sejer Iversen,
- Gökçe Elif Baykal,
- Maarten Van Mechelen,
- Rachel Smith,
- Marie-Louise Wagner,
- Bjarke Vognstrup Fog,
- Clemens Klokmose,
- Bronwyn Cumbo,
- Arthur Hjorth,
- Line Have Musaeus,
- Marianne Graves Petersen,
- Niels Olof Bouvin
FabLearn has primarily been concerned with studies of digital fabrication technologies in education, however, we witness an increased interest in integrating other related topics such as computational thinking, digital design and empowerment as an ...
Empowered to Make a Change: Guidelines for Empowering the Young Generation in and through Digital Technology Design
This paper scrutinizes how children can be empowered to make a change through acquiring skills in digital technology design. We propose a framework that integrates theoretical understanding from literature on nexus analysis, values, and value as well as ...
The STEAM path: building a Community of Practice for local schools around STEAM and Digital Fabrication
With this poster, we present our goals, methodology and initial findings of the first 7 months of a pilot aiming to integrate STEAM education in formal education by exploiting digital fabrication tools and processes. The success of the pilot is strongly ...
Meanings in Digital Fabrication
The aim of this study is to investigate the drivers of physical realization of meaningful objects, in particular, how these drivers can contribute to prototyping of products. An intensive digital fabrication workshop, a part of a summer school, is used ...
Fab:UNIverse - Makerspaces, Fab Labs and Lab Managers in Academia
Fab Labs and "Maker" practices have been recognized in research and practice as contexts that facilitate creativity, knowledge sharing and collaboration [4], [10]. Personal digital fabrication is getting increasing attention from various fields like ...
Thinkpetizers: Small Mental Bites of Creative Thinking
A fast-paced hands-on workshop introducing the concept and practice of Thinkpetizers. The workshop presents the underlying philosophy and a 'recipe' for successfully creating Thinkpetizers, along with how they used as building blocks for creating multi-...
Polargraph, the Project: Education through DIY
The 21st Century has been characterized by the dawn of the 3rd Industrial Revolution regarding the way we share knowledge and build things. Open Source and Digital Fabrication has affected the way we learn and build things but not the way we teach ...
Co-creation of a Safety Culture in Digital Fabrication
This workshop is intended to anyone (students, teachers, practitioners, technologists, designers, academics, etc.) working within or interested in the digital fabrication field. The workshop focuses on promoting, adopting, and developing a safety ...
Meso-Level Strategies for Design Participation and Education: Libraries as networked learning spaces
Design participation and education are important vehicles for building citizenship skills in democratic societies. However, there is a considerable gap between macro-level aims to include the civil society at large and Participatory Design (PD) methods ...
Fostering creativity in computer science classes by telling stories
Creative thinking and mastery of computer science skills are two important competencies in the 21st century. This article outlines an approach to help students foster their creativity while learning programming concepts. The Story Cards make use of the ...
Paper Pocket Pets - Making Wearable Interactive Toys
We present Paper Pocket Pets, an approach to create personal interactive toys that children can carry along with them. Creating Paper Pocket Pets involves four activities that combine traditional crafts with digital fabrication: paper folding to create ...
Index Terms
Proceedings of the FabLearn Europe 2019 Conference
Recommendations
Acceptance Rates
| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| FabLearn Europe '19 | 16 | 6 | 38% |
| FabLearn '16 | 19 | 8 | 42% |
| Overall | 35 | 14 | 40% |



