In 2019 the Brazilian Symposium on Human Factors in Computing Systems - IHC - is completing 21 years since its first edition in 1998, in Maringá, PR. Since then the event has grown, supported the HCI community in Brazil and consolidated itself as the leading national HCI conference in Brazil, that brings together researchers, practitioners, educators, and students for discussing state-of-the-art works in both academia and practice. It encourages and fosters collaboration across groups, disciplines, and geographical regions. IHC is promoted by the Brazilian Computer Society ( Sociedade Brasileira de Computação - SBC), through its Special Committee on HCI (CEIHC).
Proceeding Downloads
A framework for socio-enactive educational systems: linking learning, design, and technology
Enactive interfaces are information systems which are guided by action and interaction with the whole body and senses. Enactive systems are a challenging type of system to develop due to the multimodal human-technology coupling. Socio-enactive systems ...
A landscape of the adoption of empirical evaluations in the brazilian symposium on human factors in computing systems
- Adson Damasceno,
- Andressa Ferreira,
- Eliakim Gama,
- José Paulo Rodrigues Moraes,
- Lucas Vieira Alves,
- Marx Haron Barbosa,
- Matheus Lima Chagas,
- Emmanuel Sávio Silva Freire,
- Mariela Inés Cortés
Context: Empirical evaluations have been widely applied as a formalism to validate and ensure the credibility of research works. In the context of Human-Computer Interaction (HCI) field, the usage of empirical methods plays a vital role due to its focus ...
A platform for UX assessment based on self-reporting techniques
Self-report techniques for capturing User eXperience (UX) are increasingly being used in a variety of contexts. The number of appropriate tools to assist UX evaluators in performing their activities, however, is still quite small. Typically, existing ...
A proposal to adapt the semiotic inspection method to analyze screen reader mediated interaction
An interactive system with high accessibility and communicability provides many benefits to users' experience. These benefits are mainly related to visually impaired users so that they can achieve their goals in a given context of use. This study ...
A specialized cognitive walkthrough to evaluate digital games for elderly users
Population aging on a global scale has occurred simultaneously with rapid technological developments. In the context of using technologies to improve quality of life, digital games can offer several benefits for a healthy aging, such as physical and ...
A study on customizing interaction in adaptable games
- Caio Pinheiro de Carvalho,
- Suzane Santos dos Santos,
- Gabriel de Magalhães Escudeiro,
- Kelly Vale Pinheiro,
- Nelson Cruz Sampaio Neto,
- Marcelle Pereira Mota
The use of digital games allows the enjoyment of playful moments during the learning process, especially when they are aimed at specific audiences, such as people with disabilities. However, these tools often do not have functionalities that allow the ...
A survey on interaction design in distributed software development
The challenges of design and development of software with geographically distributed stakeholders have not been widely addressed in the literature by the human-computer interaction (HCI) community. Although there are reports of experiences about ...
A survey on the awareness of brazilian web development community about cognitive accessibility
Although the awareness about cognitive disabilities has been increasing in the last few years, it is still less than necessary compared to other disabilities. The need for an investigation about this issue is part of the agenda of the Challenge 2 (...
A systematic literature review on user centered design and participatory design with older people
User-centered design (UCD) and participatory design (PD) are framework for developing applications suitable for the users' characteristics. However, UCD/PD provide little guidance on how to involve older people in the development process. We performed a ...
Affective state, self-esteem and technology: an exploratory study with children in hospital context
- Luã Marcelo Muriana,
- José Valderlei d Silva,
- Andressa Cristina dos Santos,
- Maria Cecília C. Baranauskas
Self-esteem is the assessment a person makes, and certainly maintains, about some aspects of himself/herself through emotional responses that she/he experiences, contemplates, and evaluates about these different aspects. Thus, as a person's affective ...
An analysis of MoLIC's consolidation
- Ana Paula de Carvalho,
- Fabrício Horácio Sales Pereira,
- Oto Braz Assunção,
- Amanda Fernandes Pereira,
- Raquel Oliveira Prates
MoLIC is a language for modeling human-computer interaction as a conversation that is grounded on Semiotic Engineering theory. It was proposed as an epistemic tool aimed at supporting designers in thinking about and making decisions regarding the ...
An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities
The analysis and comparison of how the conferences of a field evolve over time can contribute, in addition to the understanding of the main topics from the field and the differences between the topics addressed by each community, in aiding researchers ...
Art accessibility for blind people: a process to create and understand photography
Cultural spaces like art galleries or museums are, in general, not accessible to blind or low vision visitors. Most of them do not have haptic support or when it has, the users do not have the experience to understand adapted art. This paper proposes a ...
Augmented reality and museum accessibility: a case study to support hard of hearing people
This article presents the results of a first analysis of the construction process of an assistive augmented reality technology to support the spontaneous visit of deaf and hard of hearing to museums, in order to identify all barriers and benefits that ...
CargoAffect: usage of affective computing to assess stress from truck drivers' verbal communication
Truck drivers, in their professional activity, often face stress conditions. Studies show that monitoring drivers' physiological signals can indicate undesirable situations such as fatigue, somnolence and stress, however, academic studies and commercial ...
Characterising volunteers' task execution patterns across projects on multi-project citizen science platforms
Citizen science projects engage people in activities that are part of a scientific research effort. On multi-project citizen science platforms, scientists can create projects consisting of tasks. Volunteers, in turn, participate in executing the project'...
CodeMaster UI design - app inventor: a rubric for the assessment of the interface design of Android apps developed with app inventor
- Igor da Silva Solecki,
- João Vitor Araujo Porto,
- Karla Aparecida Justen,
- Nathalia da Cruz Alves,
- Christiane Gresse von Wangenheim,
- Adriano Ferreti Borgatto,
- Jean Carlo Rossa Hauck
One way to teach computational thinking in K-12 is through the development of mobile applications with App Inventor. Although there exist several courses in this context, there is still a need for support for the evaluation of the applications created ...
Collaborative teleoperation evaluation for drones
Piloting an unmanned aerial vehicle (UAV), popularly known as drones, is a challenging task that contrasts the pilot's ability and the expertise required for the task. In industrial scenarios, inspectors may not know how to pilot the drone. However, ...
Communicability evaluation of video-exam in libras of the ENEM platform
The High School National Exam (ENEM) offers specialized assistance to support autonomy of candidates with disabilities. One of them is the video-exam in Brazilian Sign Language for Deaf or Hard of Hearing candidates, which past exams are available ...
Creating chatbots to talk with humans: HCI evaluations and perspectives
More softwares are with the power of Artificial Intelligence (AI) making their functions, simultaneously more dynamic and capable of attending each users' personal needs. Chatfuel an application that allows users to create chatbots, an AI that can ...
Design and evaluation of mobile applications for people with visual impairments: a compilation of usable accessibility guidelines
In a context where the individual's daily needs and activities are increasingly focused on mobile devices, the use of sound design practices focused on technically accessible and cognitively usable interfaces becomes critical. This issue is even more ...
Discrimination analysis of intelligent voice assistants
Assistentes de Voz Inteligentes (AVI) estão se tornando cada vez mais populares em todo o mundo, provendo fácil interação para realização de serviços e acessos a dispositivos. No entanto, o treinamento desses assistentes de voz pode estar limitado a ...
Do Android app users care about accessibility?: an analysis of user reviews on the Google play store
Mobile applications (or apps) have become a popular platform to provide users with information, digital content and services. Unfortunately, many studies have shown that even popular mobile applications still have many accessibility issues. A particular ...
Evaluating alternative interfaces based on puff, electromyography and dwell time for mouse clicking
- Erick M. Campos,
- Denis D. Diniz Martins,
- Suzane S. dos Santos,
- Renan F. Cunha,
- Cassio T. Batista,
- Nelson C. Sampaio Neto
Computer systems are approaching human behavior in the sense of performing similar tasks, such as listening, understanding, thinking, and speaking. Although the forms of interaction with these systems have also followed the path of technology evolution, ...
Evaluating PIT-OSN 1 in inspecting the privacy levels of an online social network
In the last few years, Online Social Networks (OSNs) have experienced a growth in their number of users, becoming an increasingly embedded part of people's daily lives. Privacy expectations in OSNs are getting smaller as more members begin to face ...
Evaluating the user experience in interactive installations: a case study
- Camilla V. L. T. Brennand,
- Celso A. R. L. Brennand,
- Emanuel Felipe Duarte,
- Maria Cecília C. Baranauskas
Currently, digital technologies are present in many areas of our lives and are used for various purposes. The ubiquitous technology landscape through ubiquitous and pervasive technologies has brought new forms of interaction. In this context, Human-...
Evaluation methodologies of assistive technology interaction devices: a participatory mapping in Portugal based on community-based research
- Andreia Sias Rodrigues,
- A. S. Rodrigues,
- Marcelo Bender Machado,
- Ana Margarida Pisco Almeida,
- Jorge Ferraz de Abreu,
- Tatiana Aires Tavares
A great challenge on Assistive Technology (AT) is the evaluation phase of the interaction devices. Generally the gap between users and devices is discovered during the use. This fact highlights the relevance to discuss this barriers early in the design ...
Evaluation of augmented reality SDKs for classroom teaching
Augmented Reality (AR) has been used in different application domains. In education, it usually aims to improve the current teaching methodologies and is known as Augmented Learning. Currently, there are several Software Development Kits (SDKs), that ...
Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation
Game for Heuristic Evaluation (G4H) is a gamification technique designed to increase the evaluators' motivation and engagement during the Heuristic Evaluation (HE) consolidation. The preliminary study conducted to validate G4H has shown promising ...
How to develop accessible web interfaces for deaf people?
There are several entity initiatives, such as World Wide Web Consortium (W3C), which develop usability and accessibility standards for the Web. In general, the available technologies comply with these standards, but do not attend particularities and ...



