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Understanding learning and emotions in Design-Based Learning: what and why crucial to be considered
There is a growing interest in, Design-Based Learning (DBL), a constructivist learning approach where students learn through design activities. Past research has examined extensively how this theoretically motivated learning approach can be implemented ...
Tools for Biomakers: Reviewing Affordances and Challenges for K-12 Hands-On Making with Biology
While many digital or physical tools and construction kits have been developed for young makers, far fewer developments have focused on making with living materials, at DNA and cellular scales. In this paper, we review the affordances of various hands-...
Making despite Material Constraints with Augmented Reality-Mediated Prototyping
We present a discussion on designing an Augmented Reality (AR)-based prototyping approach to help makers continue building low-fidelity physical computing projects despite material constraints and demonstrate an example, Polymorphic Cube (PMC). Lack of ...
Understanding Instructional Challenges and Approaches to Including Middle School Students with Disabilities in Makerspace activities: A cross-case analysis
Given the proliferation of makerspace experiences in K-12 education, there is a growing need to ensure accessibility for all learners, including those with disabilities and those at risk of academic failure. The limited research on these populations ...
Characterizing Student Artifacts in a Multi-disciplinary Biomimicry and Robotics Unit
- Fayette Shaw,
- Khushbu Kshirsagar,
- Kristen Wendell,
- Ethan Danahy,
- Debra Bernstein,
- Gillian Puttick,
- Michael Cassidy
As states are adopting NGSS, engineering is increasingly being integrated in K-12 science education. While middle schools have typically segregated learning by discipline, educators are recognizing the importance of making connections across STEM ...
How Are 21st Century Skills Captured in Makerspaces?: A Review of The Literature
A growing body of educational literature defends the need to prepare students for the new demands of the 21st century. Four skills are frequently cited among the most important skills that students should master: collaboration, communication, critical ...
Toward a sustainable model for maker education in public education: Teachers as co-designers in an implementation of educational makerspaces
The integration of maker resources and pedagogies into formal education can enrich school curriculum by promoting more meaningful, contextualized, and inclusive ways of learning, particularly in STEM fields. We describe an implementation model of ...
What Gaze Data Reveal About Material Agency: Resilient makers, materials and ideas
As designers and makers work with materials, the materials may "talk back." Some have characterized this as a conversation with materials, and others as material agency. Using interaction analysis of gaze data collected in a university creativity and ...
Human-Nature Meaning-Making: Mothers and Daughters Rethinking Humans' Relationship with Nature through Critical Constructionist Design
As its core, the environmental crisis demands humans to critically reflect on their relationship to the natural environment. This case study explores how three mothers and daughters from different ethnic and cultural backgrounds understand nature as ...
Intergenerational Making with Young Children
As the Maker Movement has continued to expand, there has been a complementary expansion in the spaces and contexts for engaging in Making. Most pertinent to this paper is the growing body of research on intergenerational making experiences. A hallmark ...
First year engineering students' influence in a service-learning maker project
This project explores how learners engage in "maker" activities when collaborating with others and how participation can become more inclusive when framing activities to connect learners with children in their community. We describe the first iteration ...
Towards a Systemic Understanding of the Implementation of Maker Education in Middle and High schools in China
This study aims to understand how maker education is being interpreted and implemented in China's middle and high schools and how it can be improved. A series of comprehensive interviews were conducted with an education policy researcher, twelve maker ...
Designing an Educational Internet of Things Toolbox: A case-study of a learner-centric tool design
This work presents a design case-study of an Internet of Things (IoT) learning toolkit that highlights salient design principles for the FabLearn community. This work showcases the careful decision about what to expose to and what to hide from the ...
When a Glove Becomes a Gun: From Personally Meaningful to Socially Critical Restorying in Maker Activities
Maker activities not only allow learners to make technologically rich or personally relevant artifacts but also grapple with critical sociocultural issues. With much of the focus on tools and technology, we have far fewer accounts of learners and ...
A Redesigned Reconstruction Kit for Rapid Collaborative Debugging and Designing of E-Textiles
In this paper, we present an iteration on a "reconstruction kit" for e-textiles, a flexible-state construction kit that allows for rapid deconstruction and reconstruction of sewn, programmable circuits. The reconstruction kit was redesigned to be more ...
Towards an Inclusive Model of Makerspace Educator Professional Development: Implications for Students with Disabilities and At-Risk
This paper describes exploratory research that contributes to a more holistic model of professional development (PD) for middle school STEM teachers to support inclusive makerspace classrooms. Despite an increased focus on maker education in K-12 ...
Supporting teachers' maker education in the 2020's: Educating resilient makers starts from early childhood
Educating resilient makers in accordance with the demands of the 21st Century requires relevant professional development programs (PDP) for teachers. Finnish learning starts with play based early childhood education (ECE) where the makers and innovators ...
Getting it to Work: Exploring Student-Driven Problem Solving in Computational Making
This paper presents findings from a year-long after-school program that engages youth from local communities in computational making and community problem solving. Our goal is to understand how self-directed computational making activities contribute to ...
A Wearable Meter That Actively Monitors the Continuity of E-Textile Circuits as They Are Sewn
The e-textile landscape has enabled creators to combine textile materiality with electronic capability. However, the tools that e-textile creators use have been adapted from traditional textile or hardware tools. This puts creators at a disadvantage, as ...
A Software Debugger for E-textiles and Arduino Microcontrollers
Today's STEM classrooms have expanded the domain of computer science education from a basic two-toned terminal screen to now include helpful Integrated Development Environments(IDE) (BlueJ, Eclipse), block-based programming (MIT Scratch, Greenfoot), and ...
Towards Student-Driven Formative Assessment Practices across School and Afterschool Makerspaces
This study presents a subset of findings from a larger qualitative study on maker educators' assessment practices in various pedagogical contexts, from school-based to afterschool makerspaces. This study focuses on insights gathered from veteran maker ...
Modding for Change: Promoting Empathy and Agency for Climate Systems
Climate change is a difficult topic for students due to interconnections and feedback among multiple components of the climate system. But many people also disengage from this discussion due to feelings of powerlessness. To engage students with this ...
Designing with bacterial cellulose
One of the main challenges for Plan Ceibal makerspace program (Ceilab) is the search of new investigation lines applied to the national education system in Uruguay. This paper presents the results of educational and maker experiences across the search ...
Designing an in-service teacher making course to create educational tools
We report the design, the implementation and the evaluation of an in-service teacher making course. Objectives for participating teachers are to be able to (i) create innovative physical learning and teaching tools with design and fabrication ...
Maker Math: Teaching mathematics through collaborative and hands-on methods
This paper presents the studies for the implementation of an elective discipline for high school classes called Maker Math. The course covers math content from projects anchored in the Maker Movement, STEM education, and Industry 4.0 principles to ...
Expansive rooms for inquiry: Preservice teachers' design & facilitation of Maker Faire activities
This study investigated how preservice elementary school teachers designed and facilitated science activities to confine or expand opportunities for student inquiry. As part of their enrollment in a Science Methods course within a Teacher Education ...
Challenges and strategies for teachers learning and facilitating based on DBL
Design-based learning (DBL) is an inquiry-based learning method which is widely used across disciplines. For teachers, transforming towards a student-centered approach can be quite challenging in terms of how to prepare learning activities and how to ...
Transmedia Making Experience Design: Framework to Design Learning Environments that connect Media with Making
This conceptual paper proposes utilizing educational media as inspiration for maker activities for children (ages 4-8). This connection of media and making is introduced as "Transmedia Making Experience Design", a plug-and-play framework to design ...
Index Terms
Proceedings of the FabLearn 2020 - 9th Annual Conference on Maker Education
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Acceptance Rates
| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| FabLearn Europe '19 | 16 | 6 | 38% |
| FabLearn '16 | 19 | 8 | 42% |
| Overall | 35 | 14 | 40% |




