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SGP '13: Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
2013 Proceeding
  • Conference Chairs:
  • Bianca Falcidieno,
  • Michela Spagnuolo,
  • Program Chairs:
  • Yaron Lipman,
  • Hao Zhang
Publisher:
  • Eurographics Association
  • Postfach 2926
  • Goslar
  • Germany
Conference:
Genova Italy July 3 - 5, 2013
Published:
03 July 2013
Sponsors:
SIGGRAPH, Disney Research, GeometryFactory, Microsoft Reasearch

Bibliometrics
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Abstract

This special issue of Computer Graphics Forum(CGF) contains research papers presented at the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing 2013 (SGP), held July 3--5, 2013, in Genova, Italy.

SGP is the premier venue for research in geometry processing. Entering its second decade, SGP continues to attract and publish high-quality research works in the area and serve as a focused meeting point for establishing new friendships and collaborations.

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SESSION: Shape analysis
research-article
Shape matching via quotient spaces

We introduce a novel method for non-rigid shape matching, designed to address the symmetric ambiguity problem present when matching shapes with intrinsic symmetries. Unlike the majority of existing methods which try to overcome this ambiguity by ...

research-article
PHOG: photometric and geometric functions for textured shape retrieval

In this paper we target the problem of textured 3D object retrieval. As a first contribution, we show how to include photometric information in the persistence homology setting, also proposing a novel theoretical result about multidimensional ...

research-article
Weak convex decomposition by lines-of-sight

We define the convexity rank of a set of points to be the portion of mutually visible pairs of points out of the total number of pairs. Based on this definition of weak convexity, we introduce a spectral method that decomposes a given shape into weakly ...

research-article
Semantizing complex 3D scenes using constrained attribute grammars
pp 33–42

We propose a new approach to automatically semantize complex objects in a 3D scene. For this, we define an expressive formalism combining the power of both attribute grammars and constraint. It offers a practical conceptual interface, which is crucial ...

SESSION: Mesh optimization and applications
research-article
Connectivity editing for quad-dominant meshes

We propose a connectivity editing framework for quad-dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (...

research-article
Discrete line congruences for shading and lighting

Two-parameter families of straight lines (line congruences) are implicitly present in graphics and geometry processing in several important ways including lighting and shape analysis. In this paper we make them accessible to optimization and geometric ...

SESSION: Surfaces
research-article
Practical anisotropic geodesy

The computation of intrinsic, geodesic distances and geodesic paths on surfaces is a fundamental low-level building block in countless Computer Graphics and Geometry Processing applications. This demand led to the development of numerous algorithms -- ...

research-article
An operator approach to tangent vector field processing

In this paper, we introduce a novel coordinate-free method for manipulating and analyzing vector fields on discrete surfaces. Unlike the commonly used representations of a vector field as an assignment of vectors to the faces of the mesh, or as real ...

SESSION: Fitting and approximation
research-article
Approximating functions on a mesh with restricted Voronoï diagrams

We propose a method that computes a piecewise constant approximation of a function defined on a mesh. The approximation is associated with the cells of a restricted Voronoï diagram. Our method optimizes an objective function measuring the quality of the ...

research-article
Fast and robust approximation of smallest enclosing balls in arbitrary dimensions
pp 93–101

In this paper, an algorithm is introduced that computes an arbitrarily fine approximation of the smallest enclosing ball of a point set in any dimension. This operation is important in, for example, classification, clustering, and data mining. The ...

research-article
Fitting polynomial volumes to surface meshes with Voronoï squared distance minimization
pp 103–112

We propose a method for mapping polynomial volumes. Given a closed surface and an initial template volume grid, our method deforms the template grid by fitting its boundary to the input surface while minimizing a volume distortion criterion. The result ...

research-article
Sparse iterative closest point

Rigid registration of two geometric data sets is essential in many applications, including robot navigation, surface reconstruction, and shape matching. Most commonly, variants of the Iterative Closest Point (ICP) algorithm are employed for this task. ...

SESSION: Deformations and coordinates
research-article
Locally injective mappings

Mappings and deformations are ubiquitous in geometry processing, shape modeling, and animation. Numerous deformation energies have been proposed to tackle problems like mesh parameterization and volumetric deformations. We present an algorithm that ...

research-article
Bijective composite mean value mappings

We introduce the novel concept of composite barycentric mappings and give theoretical conditions under which they are guaranteed to be bijective. We then focus on mean value mappings and derive a simple procedure for computing their Jacobians, leading ...

SESSION: Meshing
research-article
Consistent volumetric discretizations inside self-intersecting surfaces

Decades of research have culminated in a robust geometry processing pipeline for surfaces. Most steps in this pipeline, like deformation, smoothing, subdivision and decimation, may create self-intersections. Volumetric processing of solid shapes then ...

research-article
An algorithm for triangulating multiple 3D polygons

We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a ...

research-article
Animation-aware quadrangulation

Geometric meshes that model animated characters must be designed while taking into account the deformations that the shape will undergo during animation. We analyze an input sequence of meshes with point-to-point correspondence, and we automatically ...

SESSION: Shape collections and maps
research-article
Consistent shape maps via semidefinite programming
pp 177–186

Recent advances in shape matching have shown that jointly optimizing the maps among the shapes in a collection can lead to significant improvements when compared to estimating maps between pairs of shapes in isolation. These methods typically invoke a ...

research-article
Dynamic maps for exploring and browsing shapes

Large datasets of 3D objects require an intuitive way to browse and quickly explore shapes from the collection. We present a dynamic map of shapes where similar shapes are placed next to each other. Similarity between 3D models exists in a high ...

research-article
Dirichlet energy for analysis and synthesis of soft maps

Soft maps taking points on one surface to probability distributions on another are attractive for representing surface mappings in the presence of symmetry, ambiguity, and combinatorial complexity. Few techniques, however, are available to measure their ...

SESSION: Reconstruction
research-article
Consolidation of low-quality point clouds from outdoor scenes

The emergence of laser/LiDAR sensors, reliable multi-view stereo techniques and more recently consumer depth cameras have brought point clouds to the forefront as a data format useful for a number of applications. Unfortunately, the point data from ...

research-article
Watertight scenes from urban LiDar and planar surfaces
pp 217–228

The demand for large geometric models is increasing, especially of urban environments. This has resulted in production of massive point cloud data from images or LiDAR. Visualization and further processing generally require a detailed, yet concise ...

research-article
Noise-adaptive shape reconstruction from raw point sets

We propose a noise-adaptive shape reconstruction method specialized to smooth, closed shapes. Our algorithm takes as input a defect-laden point set with variable noise and outliers, and comprises three main steps. First, we compute a novel noise-...

Contributors
  • Italian National Research Council
  • Istituto Di Matematica Applicata E Tecnologie Informatiche, Pavia
  • Weizmann Institute of Science Israel

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Acceptance Rates

Overall Acceptance Rate43of161submissions,27%
YearSubmittedAcceptedRate
SGP '07742128%
SGP '05872225%
Overall1614327%