It is our great pleasure to welcome you to the 15th Australasian User Interface Conference (AUIC), held at AUT University in Auckland, New Zealand, January 20th to 23rd 2014. AUIC is one of 13 co-located conferences that make up the annual Australasian Computer Science Week (ACSW).
AUIC provides an opportunity for researchers in the areas of User Interfaces, HCI, CSCW, and pervasive computing to present and discuss their latest research, to meet with colleagues and other computer scientists, and to strengthen the community and explore new projects, technologies and collaborations.
Proceeding Downloads
Math tutor: an interactive Android-based numeracy application for primary education
With growing exposure of children to handheld and mobile devices, there is an increasing interest in exploring the use of mobile technology for educational purposes. In particular, touch-based devices seem to promise great potential in this domain. In ...
Assessing the impact of a clinical audiology simulator on first year students
Virtual Patients (VPs) have been successful in health education to promote and foster communication. Additionally, computer simulations offer the advantage of being standardized, repeatable, and do not require as much resources as role-play simulations. ...
Towards a 3D sketch-based modelling API
Sketch-based applications are rapidly gaining popularity in 3D modelling because of the intuitive pen-and-paper metaphor. Even inexperienced users with little computer graphics and digital design background can use them to create 3D models rapidly. ...
Ephemeral interaction using everyday objects
The ability for Tangible User Interfaces to enable the intuitive control of existing systems and adapt to individual users' usage scenarios remains an area of development. Previous research in customizable tangible interfaces has focused primarily on ...
Spatial augmented reality user interface techniques for room size modelling tasks
This paper present results of our investigations into using spatial augmented reality to improve kitchen design and other interior architecture tasks. We have developed user interface techniques for room sized modelling tasks, including cabinet layout, ...
Image warping for enhancing consumer applications of head-mounted displays
Head-mounted displays (HMDs) are highly immersive display devices which are increasingly targeted towards consumer-level video games, E-learning, training and other forms of digital entertainment. Despite the hardware now being available, quality ...
Spatial play effects in a tangible game with an F-formation of multiple players
Drawing on Kendon's F-formation framework of social interaction, we analysed the game-space activity of collocated players engaged in a tangible multiplayer game. Game input from groups of 3 players interacting competitively in a natural spatial ...
Refining personal and social presence in virtual meetings
Virtual worlds show promise for conducting meetings and conferences without the need for physical travel. Current experience suggests the major limitation to the more widespread adoption and acceptance of virtual conferences is the failure of existing ...
Involving geographically distributed users in the design of an interactive system
We report the process of designing an interactive system for use in disease surveillance and patient case management at remote communities in the Amazon region. The design aimed at coordinating and supporting the tasks of a distributed community of ...
Depth perception in view-dependent near-field spatial AR
View-dependent rendering techniques are an important tool in Spatial Augmented Reality. These allow the addition of more detail and the depiction of purely virtual geometry inside the shape of physical props. This paper investigates the impact of ...
Designing an educational tabletop software for children with autism
- Valerie Picardo,
- Samuel Metson,
- Rashina Hoda,
- Robert Amor,
- Angela Arnold-Saritepe,
- Rebecca Sharp,
- Denys Brand
Discrete Trial Training (DTT) is an intervention method used by behaviour analysts for teaching skills to children with Autism Spectrum Disorder (ASD) around a table using physical materials and artefacts. Traditional DTT suffers from these main ...
Effects of 3D display technologies on spatial memory
Spatial memory has been recognized as an important factor in efficient human-computer interaction. However, most previous studies are limited to very simple depth cues and 2D displays. We present a study investigating the effects of head-coupled ...
Scribbler --- drawing models in a creative and collaborative environment: from hand-drawn sketches to domain specific models and vice versa
In the early phases, software engineers use whiteboards and flip charts to create and discuss their ideas and later they transform manually the hand drawn pictures into machine readable models. During this transformation important sketch information, ...
Casual mobile screen sharing
The concept of casual screen sharing is that multiple users can cast screen images from their personal hand-held devices on to a large shared local screen. It has applications in personal and business domains where documents or images need to be ...


