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AUIC '14: Proceedings of the Fifteenth Australasian User Interface Conference - Volume 150
2014 Proceeding
Publisher:
  • Australian Computer Society, Inc.
  • P.O. Box 319 Darlinghurst, NSW 2010
  • Australia
Conference:
Auckland New Zealand January 20 - 23, 2014
ISBN:
978-1-921770-33-3
Published:
20 January 2014
Sponsors:
Datacom, Australian Comp Soc, SERL, Auckland University of Technology, Univ. of Western Sydney, The University of Auckland, New Zealand, CORE - Computing Research and Education, Colab, IITP

Bibliometrics
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Abstract

It is our great pleasure to welcome you to the 15th Australasian User Interface Conference (AUIC), held at AUT University in Auckland, New Zealand, January 20th to 23rd 2014. AUIC is one of 13 co-located conferences that make up the annual Australasian Computer Science Week (ACSW).

AUIC provides an opportunity for researchers in the areas of User Interfaces, HCI, CSCW, and pervasive computing to present and discuss their latest research, to meet with colleagues and other computer scientists, and to strengthen the community and explore new projects, technologies and collaborations.

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research-article
Free
Math tutor: an interactive Android-based numeracy application for primary education
pp 3–10

With growing exposure of children to handheld and mobile devices, there is an increasing interest in exploring the use of mobile technology for educational purposes. In particular, touch-based devices seem to promise great potential in this domain. In ...

research-article
Free
Assessing the impact of a clinical audiology simulator on first year students
pp 11–20

Virtual Patients (VPs) have been successful in health education to promote and foster communication. Additionally, computer simulations offer the advantage of being standardized, repeatable, and do not require as much resources as role-play simulations. ...

research-article
Free
Towards a 3D sketch-based modelling API
pp 21–28

Sketch-based applications are rapidly gaining popularity in 3D modelling because of the intuitive pen-and-paper metaphor. Even inexperienced users with little computer graphics and digital design background can use them to create 3D models rapidly. ...

research-article
Free
Ephemeral interaction using everyday objects
pp 29–37

The ability for Tangible User Interfaces to enable the intuitive control of existing systems and adapt to individual users' usage scenarios remains an area of development. Previous research in customizable tangible interfaces has focused primarily on ...

research-article
Free
Spatial augmented reality user interface techniques for room size modelling tasks
pp 39–45

This paper present results of our investigations into using spatial augmented reality to improve kitchen design and other interior architecture tasks. We have developed user interface techniques for room sized modelling tasks, including cabinet layout, ...

research-article
Free
Image warping for enhancing consumer applications of head-mounted displays
pp 47–55

Head-mounted displays (HMDs) are highly immersive display devices which are increasingly targeted towards consumer-level video games, E-learning, training and other forms of digital entertainment. Despite the hardware now being available, quality ...

research-article
Free
Spatial play effects in a tangible game with an F-formation of multiple players
pp 57–66

Drawing on Kendon's F-formation framework of social interaction, we analysed the game-space activity of collocated players engaged in a tangible multiplayer game. Game input from groups of 3 players interacting competitively in a natural spatial ...

research-article
Free
Refining personal and social presence in virtual meetings
pp 67–75

Virtual worlds show promise for conducting meetings and conferences without the need for physical travel. Current experience suggests the major limitation to the more widespread adoption and acceptance of virtual conferences is the failure of existing ...

research-article
Free
Involving geographically distributed users in the design of an interactive system
pp 77–84

We report the process of designing an interactive system for use in disease surveillance and patient case management at remote communities in the Amazon region. The design aimed at coordinating and supporting the tasks of a distributed community of ...

research-article
Free
Depth perception in view-dependent near-field spatial AR
pp 87–88

View-dependent rendering techniques are an important tool in Spatial Augmented Reality. These allow the addition of more detail and the depiction of purely virtual geometry inside the shape of physical props. This paper investigates the impact of ...

research-article
Free
Designing an educational tabletop software for children with autism
pp 89–90

Discrete Trial Training (DTT) is an intervention method used by behaviour analysts for teaching skills to children with Autism Spectrum Disorder (ASD) around a table using physical materials and artefacts. Traditional DTT suffers from these main ...

research-article
Free
Effects of 3D display technologies on spatial memory
pp 91–92

Spatial memory has been recognized as an important factor in efficient human-computer interaction. However, most previous studies are limited to very simple depth cues and 2D displays. We present a study investigating the effects of head-coupled ...

research-article
Free
Scribbler --- drawing models in a creative and collaborative environment: from hand-drawn sketches to domain specific models and vice versa
pp 93–94

In the early phases, software engineers use whiteboards and flip charts to create and discuss their ideas and later they transform manually the hand drawn pictures into machine readable models. During this transformation important sketch information, ...

research-article
Free
Casual mobile screen sharing
pp 95–96

The concept of casual screen sharing is that multiple users can cast screen images from their personal hand-held devices on to a large shared local screen. It has applications in personal and business domains where documents or images need to be ...

Contributors
  • The University of Auckland
  • Auckland University of Technology

Recommendations

Acceptance Rates

AUIC '14 Paper Acceptance Rate9of28submissions,32%Overall Acceptance Rate29of77submissions,38%
YearSubmittedAcceptedRate
AUIC '1428932%
AUIC '13311239%
AUIC '1118844%
Overall772938%