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AUIC '04: Proceedings of the fifth conference on Australasian user interface - Volume 28
2004 Proceeding
Publisher:
  • Australian Computer Society, Inc.
  • P.O. Box 319 Darlinghurst, NSW 2010
  • Australia
Conference:
Dunedin New Zealand 1 January 2004
Published:
01 January 2004

Bibliometrics
Abstract

No abstract available.

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Article
Free
Enhancing creativity with (groupware) toolkits
pp 3
Article
Free
Dogs or robots: why do children see them as robotic pets rather than canine machines?
pp 7–14

In the not too distant future Intelligent Creatures (robots, smart devices, smart vehicles, smart buildings, etc) will share the everyday living environment of human beings. It is important then to analyze the attitudes humans are to adopt for ...

Article
Free
Tactons: structured tactile messages for non-visual information display
pp 15–23

Tactile displays are now becoming available in a form that can be easily used in a user interface. This paper describes a new form of tactile output. Tactons, or tactile icons, are structured, abstract messages that can be used to communicate messages ...

Article
Free
Revisiting 2D vs 3D implications on spatial memory
pp 25–31

Prior research has shown that the efficient use of graphical user interfaces strongly depends on human capabilities for spatial cognition. Although it is tempting to believe that moving from two- to three-dimensional user interfaces will enhance user ...

Article
Free
A knowledge management approach to user support
pp 33–38

This paper considers the problem of computer user support and workplace learning in general. Theoretically our work is influenced by ideas on knowledge management, expertise networks and communities of practice. Our approach seeks to tap into the ...

Article
Free
From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors
pp 39–48

Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents many different and unforeseen challenges compared with indoor settings. We ...

Article
Free
"Powerpoint to the people": suiting the word to the audience
pp 49–56

A computerised system supporting public presentations that are "personalised" at two levels is now possible. Firstly, the system exploits context information to adapt the large-screen projected presentation on the basis of who is in the audience. ...

Article
A Web user interface for an interactive software repository
pp 57–64

Using tools aimed at promoting the reuse of existing components costs the user in the time and effort needed to install and understand the tool. These costs could counteract or subsume the benefits of reuse argued for by reuse practitioners, rendering ...

Article
Free
Visualization of travel itinerary information on PDAs
pp 65–71

Conventional travel itineraries list travel related information, such as flights and hotel bookings, in a chronological order of date and time. As such the only observable relationship between different activities listed on a conventional itinerary is ...

Article
Free
Display and presence disparity in Mixed Presence Groupware
pp 73–82

Mixed Presence Groupware (MPG) supports both co-located and distributed participants working over a shared visual workspace. It does this by connecting multiple single-display groupware workspaces together through a shared data structure. Our ...

Article
Free
Delegation diagrams: visual support for the development of object-oriented designs
pp 83–89

Developers have long used pictures to aid design activities and there has been a lot of interest in standard notations for design. We have developed delegation diagrams, a graphical notation that provides visual support for developing object-oriented ...

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What makes a good user interface pattern language?
pp 91–100

A developer of user interfaces (UI) should be able to employ a user interface pattern language to design acceptable user interfaces. But, what makes a good pattern language? Three types of validation were identified as requiring consideration: the ...

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Free
Rapidly prototyping Single Display Groupware through the SDGToolkit
pp 101–110

Researchers in Single Display Groupware (SDG) explore how multiple users share a single display such as a computer monitor, a large wall display, or an electronic tabletop display. Yet today's personal computers are designed with the assumption that one ...

Article
Free
e-Ghosts: leaving virtual footprints in ubiquitous workspaces
pp 111–116

Ubiquitous workspaces are future media-rich environments that employ new forms of operating systems and services to coordinate and manage interactions between people, multiple display surfaces, information, personal devices, and workspace applications. ...

Article
Free
Rapid visual flow: how fast is too fast?
pp 117–122

It is becoming increasingly common for user interfaces to use zooming visual effects that automatically adapt to user actions. The MacOs X 'dock' icon panel, for instance, uses a fisheye distortion to assist users in targeting items. Another example is '...

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Wearable microphone array as user interface
pp 123–126

We are at present enabled with machine-empowered technologies. The future is certainly looking towards human-empowered technologies, which should enable mobile user with natural wearable devices along with natural-like user interfaces. This paper ...

Contributors
  • University of Canterbury

Recommendations

Acceptance Rates

Overall Acceptance Rate29of77submissions,38%
YearSubmittedAcceptedRate
AUIC '1428932%
AUIC '13311239%
AUIC '1118844%
Overall772938%