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Dogs or robots: why do children see them as robotic pets rather than canine machines?
In the not too distant future Intelligent Creatures (robots, smart devices, smart vehicles, smart buildings, etc) will share the everyday living environment of human beings. It is important then to analyze the attitudes humans are to adopt for ...
Tactons: structured tactile messages for non-visual information display
Tactile displays are now becoming available in a form that can be easily used in a user interface. This paper describes a new form of tactile output. Tactons, or tactile icons, are structured, abstract messages that can be used to communicate messages ...
Revisiting 2D vs 3D implications on spatial memory
Prior research has shown that the efficient use of graphical user interfaces strongly depends on human capabilities for spatial cognition. Although it is tempting to believe that moving from two- to three-dimensional user interfaces will enhance user ...
A knowledge management approach to user support
This paper considers the problem of computer user support and workplace learning in general. Theoretically our work is influenced by ideas on knowledge management, expertise networks and communities of practice. Our approach seeks to tap into the ...
From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents many different and unforeseen challenges compared with indoor settings. We ...
"Powerpoint to the people": suiting the word to the audience
A computerised system supporting public presentations that are "personalised" at two levels is now possible. Firstly, the system exploits context information to adapt the large-screen projected presentation on the basis of who is in the audience. ...
A Web user interface for an interactive software repository
Using tools aimed at promoting the reuse of existing components costs the user in the time and effort needed to install and understand the tool. These costs could counteract or subsume the benefits of reuse argued for by reuse practitioners, rendering ...
Visualization of travel itinerary information on PDAs
Conventional travel itineraries list travel related information, such as flights and hotel bookings, in a chronological order of date and time. As such the only observable relationship between different activities listed on a conventional itinerary is ...
Display and presence disparity in Mixed Presence Groupware
Mixed Presence Groupware (MPG) supports both co-located and distributed participants working over a shared visual workspace. It does this by connecting multiple single-display groupware workspaces together through a shared data structure. Our ...
Delegation diagrams: visual support for the development of object-oriented designs
Developers have long used pictures to aid design activities and there has been a lot of interest in standard notations for design. We have developed delegation diagrams, a graphical notation that provides visual support for developing object-oriented ...
What makes a good user interface pattern language?
A developer of user interfaces (UI) should be able to employ a user interface pattern language to design acceptable user interfaces. But, what makes a good pattern language? Three types of validation were identified as requiring consideration: the ...
Rapidly prototyping Single Display Groupware through the SDGToolkit
Researchers in Single Display Groupware (SDG) explore how multiple users share a single display such as a computer monitor, a large wall display, or an electronic tabletop display. Yet today's personal computers are designed with the assumption that one ...
e-Ghosts: leaving virtual footprints in ubiquitous workspaces
Ubiquitous workspaces are future media-rich environments that employ new forms of operating systems and services to coordinate and manage interactions between people, multiple display surfaces, information, personal devices, and workspace applications. ...
Rapid visual flow: how fast is too fast?
It is becoming increasingly common for user interfaces to use zooming visual effects that automatically adapt to user actions. The MacOs X 'dock' icon panel, for instance, uses a fisheye distortion to assist users in targeting items. Another example is '...
Wearable microphone array as user interface
We are at present enabled with machine-empowered technologies. The future is certainly looking towards human-empowered technologies, which should enable mobile user with natural wearable devices along with natural-like user interfaces. This paper ...


