SIGGRAPH 2009 Posters are presented and discussed in scheduled sessions where poster authors meet with attendees. These sessions provide a low-key venue for participants to meet and converse with people who share their interests.
Animating character images in 3D space
In this extended abstract, we present a system that allows the user to animate character images in 3D space by applying an existed 3D character model with motion data. The character model with skeleton rigged is used as a template model to fit the ...
Animating lip-sync speech faces by dominated animeme models
Speech animation is traditionally considered as important but tedious work for most applications, because the muscles on the face are complex and dynamically interacting. In this paper, we introduce a framework for synthesizing a 3D lip-sync speech ...
CG animation for piano performance
- Nozomi Kugimoto,
- Rui Miyazono,
- Kosuke Omori,
- Takeshi Fujimura,
- Shinichi Furuya,
- Haruhiro Katayose,
- Hiroyoshi Miwa,
- Noriko Nagata
Technologies recreating piano performance in the form of CG animation are eagerly anticipated by people working in various fields, such as content production, music education, etc. Nonetheless, much of the past research has dealt with the mechanical ...
Characteristic gait animation synthesis from single view silhouette
Characteristics of human motion, such as walking, running or jumping vary from person to person. Differences in human motion enable people to identify oneself or a friend. However, it is challenging to generate animation where individual characters ...
Extraction of characteristic postures in a dance by statistical analysis of a database of motion data
In the field of dance motion analysis, development of the technique for extraction of characteristic postures peculiar to each dance number is needed [Hachimura 2006]; extracted postures can be used as the indexes for the retrieval of motion data. In ...
Directable anime-like shadow based on water mapping filter
Shadows in 2D Anime play a significant role for expressing symbolic visual effects such as the character's position and shape. However, animators frequently can't draw detailed shadows according to their intentions because of time constraints and a lack ...
Expressive facial subspace construction from key face selection
MoCap-based facial expression synthesis techniques have been applied to provide CG character with expressive and accurate facial expressions [Deng et al. 2006: Lau et al. 2007]. The representative performance of these techniques depends on the variety ...
Model-based synthesis of visual speech movements from 3D video
We describe a method for the synthesis of visual speech movements using a hybrid unit selection/model-based approach. Speech lip movements are captured using a 3D stereo face capture system and split up into phonetic units. A dynamic parameterisation of ...
Muscle-based facial animation considering fat layer structure captured by MRI
Muscle-based facial animation [Lee et al. 1995] is one of the best approaches to realize facial expressions of characters. However, this approach does not consider the personal variation in facial tissue model such as skin thickness. So personal ...
Pliant motion: integration of virtual trajectory control into LCP based physics engines
Interactive applications such as Video Games require characters, which generate motions corresponding to user's interaction. Motion capture is an effective technique to reproduce realistic motion. However, to produce a motion which is appropriate to the ...
Polygonal-functional hybrids for computer animation and games
The modern world of computer graphics is mostly dominated by polygonal models. Due to their scalability and ease of rendering such models have various applications in a wide range of fields. Unfortunately some shape modelling and animation problems can ...
Retrieval of motion capture data based on short-term feature extraction
This poster presents a motion retrieval algorithm, which searches the motions in the same category as a query's (known as logically similar motions) in a motion capture database. The challenge is that logically similar motions may not be numerically ...
Story engine for interactive characters
In recent years, many entertainment systems have relied on the progress of interaction technology to create characters that act autonomously. To show these lifelike characters, it is important for them to perform various actions, such as daily actions, ...
GreenLite Dartmouth: unplug or the polar bear gets it
- Evan Tice,
- Tim Tregubov,
- Kate Schnippering,
- Yoon-Ki Park,
- Ray diCiaccio,
- Max Friedman,
- Jennifer Huang,
- Justin Slick,
- Giulia Siccardo,
- Jessica Glago,
- Stephanie Trudeau,
- Daniel Gobaud,
- Daniel Garcia,
- Craig Slagel,
- Lorie Loeb
With glaciers melting, sea levels rising and natural disasters---such as hurricanes and cyclones---intensifying, climate change is a growing concern. While innovations in renewable energy are critical, research shows that changing energy use behavior ...
H-link 3D: hyper-learning interface and navigational toolkit in 3D virtual worlds experimental interface design for cobalt, a Croquet metaverse
With today's increased interest in advanced digital networking and social online communities, many higher educational institutes have been exploring online three-dimensional virtual environments as a new medium for distance learning. These technologies ...
Himawari: a plant robot
Himawari is a sunflower robot composed of mechanical parts and electronic parts, such as servo motors, LEDs and shape-memory alloy actuators, that reacts, slowly and fluidly, facing and communicating to humans in front of it.
IArtist: a self learning computer artist
Designing a program that is not a tool of artistic creation, but a creator itself have been a real challenge for both digital artists and researchers. The most famous program of artistic creation is AARON [Cohen], which is in continual development since ...
Thermotaxis
To change the spatial structures of our living spaces, we usually take an architectural approach. However once such structures have been constructed, re-configuring them incurs substantial costs. Reserving the flexibility to change spatial design is ...
Adaptive coded aperture projection
With adaptive coded aperture projection, we present solutions for taking projectors to the next level. By placing a programmable liquid crystal array at a projectors aperture plane we show how the depth of field (DOF) of a projection can be greatly ...
Mobile tagging and mixed realities
The objective of this paper/presentation is to describe the potentialities of Mobile Tagging as a tool for increasing and spreading the effects of Mixed Realities. In this sense, we will start introducing the main concepts and some examples of Mixed ...
Rendering of vector objects on curved surface using pivot triangle primitives
Resolution-independent rendering is important for many applications such as text rendering and rendering vector objects. This theme has attracted interest in recent years owing to the growing popularity of Flash and SVG-based applications [Loop and ...
Three-dimensional auto-stereoscopic animated image with a long viewing distance using high-precision image correction
Three-dimensional (3-D) displays have got a lot of attention because they have a much higher sense of realism and are more intuitive than 2-D displays. In particular, autostereoscopic displays are suitable for everyday use because they can be observed ...
The UnMousePad: the future of touch sensing
Multi-touch input has been an active area of research for over two decades but has always suffered from the absence of an easily available high quality touch input device. For this reason, exciting user interfaces developed in the lab have appeared on ...
A saccade-contingent display for suppressing color breakup
This work demonstrates a novel channel for a smart display to interact with its user for enhancing the viewing experience. By using a wearable electro-oculography (EOG) circuit, the saccadic eye movements can be detected so that the user's viewing mode ...
Mobile screen transition animations
Mobile devices have limitations compared to PCs due to their inferior computing power and small screens, but a successful design of animated transitions can hide processing delays and make the user experience smoother. In this paper, we describe the ...
rAir flow menus: toward reliable 3D gestural input for radial marking menus
Despite the many challenges understanding how best to interact with large format displays, they are becoming increasingly popular for data analysis tasks in a variety of domains, including scientific, information, and geo-visualization. (Figure 1a shows ...
Temperature design display device to use peltier elements and liquid crystal thermograph sheet "Thermo-Pict"
"Thermo-Pict" is a design apparatus produced by applying temperature visualization technology linked to an information display with the use of a thermograph sheet. Thermography is used to visualize the surface temperature of objects through their ...
Using eye tracking to analyze stereoscopic filmmaking
This poster will analyze the feasibility of eye tracking as a tool for helping filmmakers to make decisions in a stereoscopic film production. In a conventional dialogue driven shot it is fairly easy to predict where the audiences would be looking. ...
3D-model-based face replacement in video
The development in digital technologies and the widespread Web 2.0 concept have made many digital videos accessible. Editing and modifying digital videos have become an interesting and important topic. In this paper, we present a system for face ...
A comparison of three methods of face recognition for home photos
This poster presents experimental results of three face recognition methods -- Support Vector Machine (SVM), Local Binary Pattern (LBP)-based, and Sparse Represented-based Classification (SRC). We will show the experimental results based on AR face ...
Recommendations
Acceptance Rates
| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| SIGGRAPH '11 | 432 | 82 | 19% |
| SIGGRAPH '10 | 390 | 103 | 26% |
| SIGGRAPH '09 | 439 | 78 | 18% |
| SIGGRAPH '08 | 518 | 90 | 17% |
| SIGGRAPH '07 | 455 | 108 | 24% |
| SIGGRAPH '06 | 474 | 86 | 18% |
| SIGGRAPH '05 | 461 | 98 | 21% |
| SIGGRAPH '04 | 478 | 83 | 17% |
| SIGGRAPH '03 | 424 | 81 | 19% |
| SIGGRAPH '02 | 358 | 67 | 19% |
| SIGGRAPH '01 | 300 | 65 | 22% |
| SIGGRAPH '00 | 304 | 59 | 19% |
| SIGGRAPH '99 | 320 | 52 | 16% |
| SIGGRAPH '98 | 303 | 45 | 15% |
| SIGGRAPH '97 | 265 | 48 | 18% |
| SIGGRAPH '96 | 247 | 52 | 21% |
| SIGGRAPH '95 | 257 | 56 | 22% |
| SIGGRAPH '94 | 242 | 57 | 24% |
| SIGGRAPH '93 | 225 | 46 | 20% |
| SIGGRAPH '92 | 213 | 45 | 21% |
| SIGGRAPH '90 | 210 | 43 | 20% |
| SIGGRAPH '89 | 190 | 38 | 20% |
| SIGGRAPH '88 | 161 | 34 | 21% |
| SIGGRAPH '87 | 140 | 33 | 24% |
| SIGGRAPH '85 | 175 | 35 | 20% |
| SIGGRAPH '84 | 118 | 41 | 35% |
| SIGGRAPH '81 | 132 | 38 | 29% |
| SIGGRAPH '80 | 140 | 52 | 37% |
| SIGGRAPH '79 | 110 | 43 | 39% |
| SIGGRAPH '78 | 120 | 64 | 53% |
| Overall | 8,601 | 1,822 | 21% |

