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Physics-based sound synthesis represents a promising paradigm for the design of a veridical and effective continuous feedback in augmented everyday contexts. In this paper, we introduce the Sound Design Toolkit (SDT), a software package available as a ...
Sound design can be described as an inherently complex task, demanding the designer to understand, master and balance technology, human perception, aesthetics and semiotics. Given this complexity, there are surprisingly few tools available that meet the ...
This paper will discuss the use of psychoacoustic evaluation as a tool for optimization of the soundscape simulator developed in the Listen project. The listen project is a three-year research project focused around developing a demonstrator, which ...
In this work a novel audio binaural mixing platform is presented which employs advanced gestural-based interaction techniques for controlling the mixing parameters. State-of-the-art binaural technology algorithms are used for producing the final two-...
This project examines how the emotional content of a synthesised and robotic-sounding speech signal can be modified by manipulating high-level acoustic parameters using commonly available sound design digital tools. Stimuli were created on the basis of ...
This paper examines modeling the acoustic environment (i.e. soundscape) with respect to its textural qualities. This is explored in the context of an audiovisual installation which captures the external environment and re-synthesizes a corresponding, ...
This paper discusses the relevance of performativity and the need for improvisational methods in sound design for interactive commodities. Both the impact on design methods and on the evaluation of experience prototypes are investigated. Several sound ...
This paper highlights the repertory grid technique as a mechanism for use in multimedia assessment and classification with a particular focus of its use with audio media and in sound design tasks. The paper describes the repertory grid method and ...
The term audio film refers to a novel format of sonic art that explores the possibilities of telling a story solely through sound, sound processing and spatialisation, without the need for visual elements or a narrator. The term audio film was coined by ...
This paper presents an experiment testing which sound parameters, in a survival horror game context, most warrant further investigation as a means to control the level of fear in such games. The experiment is part of a long-term study ultimately ...
This paper is an attempt to analyse and explain the 'design decision making' behind iSpooks, an audio based adventure game for the iPhone. The game utilizes audio as its principle mechanism for driving the gameplay. The design and production team ...
Expertise in sound design for games is still a privilege of senior designers. The broad community of independent game developers remains mostly challenged by small budgets and lack of know-how, while trying to integrate sound in their games.
The ...
We present a study on the limitations of an interactive music recommendation service based on automatic computation of audio similarity. Songs which are, according to the audio similarity function, similar to very many other songs and hence appear ...
The music we like (i.e. our musical preferences) encodes and communicates key information about ourselves. Depicting such preferences in a condensed and easily understandable way is very appealing, especially considering the current trends in social ...
For each supervised classification task some sort of ground truth data is needed in order to train the data models or classifiers and to evaluate the obtained result. Although there are a number of such data sets publically available for mainstream ...
In the majority of musical genres, music is basically composed of repetitive rhythmic structures (patterns). Especially in Latin American music, particular styles can be distinguished through characteristics of these patterns. Therefore, the aim of the ...
This paper proposes a music representation for collaborative music creation using shared repositories of audio samples. We explore the use of the graph grammar formalism to organize collective work on musical compositions stored as graphs of samples, ...
This paper deals with dynamics, i.e. loudness, in music. We developed models to describe and recreate dynamics properties of human musicians' expressive performances within a performance system. Their diversity and variability bears a particular ...
A concept of a mobile phone based system which takes advantage of the influence of listened music during endurance training on running pace, will be presented in this paper. The main goal of the system relies in the support of athletes to achieve their ...
Simulation of human interaction with computational systems can inform their design and provide means for designing new, intelligent systems capturing some of the essence of human behavior. We describe a system simulating a situation, where a virtual ...
This paper presents a new approach to sound composition for soundtrack composers and sound designers. We propose a tool for usable sound manipulation and composition that targets sound variety and expressive rendering of the composition. We first ...
In this paper, we present a brief overview of the design decisions and characteristics of CAMEL (Content-based Audio and Music Extraction Library), an easy-to-use C++ framework developed for content-based audio and music analysis. The framework provides ...