AM '10: Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
ACM2010 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
AM '10: The 5th Audio Mostly Conference Piteå Sweden September, 2010
ISBN:
978-1-4503-0046-9
Sponsors:
The Interactive Institute AB
In-Cooperation:

Bibliometrics

Abstract

No abstract available.

research-article
A toolkit for explorations in sonic interaction design
September 2010, Article No.: 1, pp 1–7https://doi.org/10.1145/1859799.1859800

Physics-based sound synthesis represents a promising paradigm for the design of a veridical and effective continuous feedback in augmented everyday contexts. In this paper, we introduce the Sound Design Toolkit (SDT), a software package available as a ...

research-article
Methods for sound design: a review and implications for research and practice
September 2010, Article No.: 2, pp 1–8https://doi.org/10.1145/1859799.1859801

Sound design can be described as an inherently complex task, demanding the designer to understand, master and balance technology, human perception, aesthetics and semiotics. Given this complexity, there are surprisingly few tools available that meet the ...

research-article
Psychoacoustic evaluation as a tool for optimization in the development of an urban soundscape simulator
September 2010, Article No.: 3, pp 1–6https://doi.org/10.1145/1859799.1859802

This paper will discuss the use of psychoacoustic evaluation as a tool for optimization of the soundscape simulator developed in the Listen project. The listen project is a three-year research project focused around developing a demonstrator, which ...

research-article
Binaural mixing using gestural control interaction
September 2010, Article No.: 4, pp 1–6https://doi.org/10.1145/1859799.1859803

In this work a novel audio binaural mixing platform is presented which employs advanced gestural-based interaction techniques for controlling the mixing parameters. State-of-the-art binaural technology algorithms are used for producing the final two-...

research-article
Designing the emotional content of a robotic speech signal
September 2010, Article No.: 5, pp 1–8https://doi.org/10.1145/1859799.1859804

This project examines how the emotional content of a synthesised and robotic-sounding speech signal can be modified by manipulating high-level acoustic parameters using commonly available sound design digital tools. Stimuli were created on the basis of ...

research-article
Re-texturing the sonic environment
September 2010, Article No.: 6, pp 1–7https://doi.org/10.1145/1859799.1859805

This paper examines modeling the acoustic environment (i.e. soundscape) with respect to its textural qualities. This is explored in the context of an audiovisual installation which captures the external environment and re-synthesizes a corresponding, ...

research-article
Performativity in design and evaluation of sounding interactive commodities
September 2010, Article No.: 7, pp 1–8https://doi.org/10.1145/1859799.1859806

This paper discusses the relevance of performativity and the need for improvisational methods in sound design for interactive commodities. Both the impact on design methods and on the evaluation of experience prototypes are investigated. Several sound ...

research-article
Applying personal construct psychology in sound design using a repertory grid
September 2010, Article No.: 8, pp 1–6https://doi.org/10.1145/1859799.1859807

This paper highlights the repertory grid technique as a mechanism for use in multimedia assessment and classification with a particular focus of its use with audio media and in sound design tasks. The paper describes the repertory grid method and ...

research-article
The sound machine: a study in storytelling through sound design
September 2010, Article No.: 9, pp 1–8https://doi.org/10.1145/1859799.1859808

The term audio film refers to a novel format of sonic art that explores the possibilities of telling a story solely through sound, sound processing and spatialisation, without the need for visual elements or a narrator. The term audio film was coined by ...

research-article
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game
September 2010, Article No.: 10, pp 1–9https://doi.org/10.1145/1859799.1859809

This paper presents an experiment testing which sound parameters, in a survival horror game context, most warrant further investigation as a means to control the level of fear in such games. The experiment is part of a long-term study ultimately ...

research-article
iSpooks: an audio focused game design
September 2010, Article No.: 11, pp 1–8https://doi.org/10.1145/1859799.1859810

This paper is an attempt to analyse and explain the 'design decision making' behind iSpooks, an audio based adventure game for the iPhone. The game utilizes audio as its principle mechanism for driving the gameplay. The design and production team ...

research-article
A pattern language for sound design in games
September 2010, Article No.: 12, pp 1–8https://doi.org/10.1145/1859799.1859811

Expertise in sound design for games is still a privilege of senior designers. The broad community of independent game developers remains mostly challenged by small budgets and lack of know-how, while trying to integrate sound in their games.

The ...

research-article
Limitations of interactive music recommendation based on audio content
September 2010, Article No.: 13, pp 1–7https://doi.org/10.1145/1859799.1859812

We present a study on the limitations of an interactive music recommendation service based on automatic computation of audio similarity. Songs which are, according to the audio similarity function, similar to very many other songs and hence appear ...

research-article
The Musical Avatar: a visualization of musical preferences by means of audio content description
September 2010, Article No.: 14, pp 1–8https://doi.org/10.1145/1859799.1859813

The music we like (i.e. our musical preferences) encodes and communicates key information about ourselves. Depicting such preferences in a condensed and easily understandable way is very appealing, especially considering the current trends in social ...

research-article
A novel tool for capturing conceptualized audio annotations
September 2010, Article No.: 15, pp 1–8https://doi.org/10.1145/1859799.1859814

For each supervised classification task some sort of ground truth data is needed in order to train the data models or classifiers and to evaluate the obtained result. Although there are a number of such data sets publically available for mainstream ...

research-article
Automatic genre classification of Latin American music using characteristic rhythmic patterns
September 2010, Article No.: 16, pp 1–7https://doi.org/10.1145/1859799.1859815

In the majority of musical genres, music is basically composed of repetitive rhythmic structures (patterns). Especially in Latin American music, particular styles can be distinguished through characteristics of these patterns. Therefore, the aim of the ...

research-article
Graph grammar representation for collaborative sample-based music creation
September 2010, Article No.: 17, pp 1–8https://doi.org/10.1145/1859799.1859816

This paper proposes a music representation for collaborative music creation using shared repositories of audio samples. We explore the use of the graph grammar formalism to organize collective work on musical compositions stored as graphs of samples, ...

research-article
Modelling musical dynamics
September 2010, Article No.: 18, pp 1–8https://doi.org/10.1145/1859799.1859817

This paper deals with dynamics, i.e. loudness, in music. We developed models to describe and recreate dynamics properties of human musicians' expressive performances within a performance system. Their diversity and variability bears a particular ...

research-article
A mobile music concept as support for achieving target heart rate in preventive and recreational endurance training
September 2010, Article No.: 19, pp 1–4https://doi.org/10.1145/1859799.1859818

A concept of a mobile phone based system which takes advantage of the influence of listened music during endurance training on running pace, will be presented in this paper. The main goal of the system relies in the support of athletes to achieve their ...

research-article
Simulation of rhythmic learning: a case study
September 2010, Article No.: 20, pp 1–4https://doi.org/10.1145/1859799.1859819

Simulation of human interaction with computational systems can inform their design and provide means for designing new, intelligent systems capturing some of the essence of human behavior. We describe a system simulating a situation, where a virtual ...

research-article
Towards user-friendly audio creation
September 2010, Article No.: 21, pp 1–4https://doi.org/10.1145/1859799.1859820

This paper presents a new approach to sound composition for soundtrack composers and sound designers. We propose a tool for usable sound manipulation and composition that targets sound variety and expressive rendering of the composition. We first ...

research-article
Camel: a lightweight framework for content-based audio and music analysis
September 2010, Article No.: 22, pp 1–4https://doi.org/10.1145/1859799.1859821

In this paper, we present a brief overview of the design decisions and characteristics of CAMEL (Content-based Audio and Music Extraction Library), an easy-to-use C++ framework developed for content-based audio and music analysis. The framework provides ...

Contributors

  • Katarina Delsing
    Interactive Institute, Kista
  • Mats Liljedahl
    Interactive Institute, Kista

Acceptance Rates

AM '10 Paper Acceptance Rate 18 of 23 submissions, 78%
Overall Acceptance Rate 203 of 317 submissions, 64%
YearSubmittedAcceptedRate
AM'19492551%
AM '17775470%
AM '16534075%
AM '14492959%
AM '12311961%
AM '11351851%
AM '10231878%
Overall31720364%

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