AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
ACM2011 Proceeding
  • Conference Chair:
  • L. Roque profile imageLicinio Roque,
  • Program Chair:
  • Valter Alves profile imageValter Alves
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
AM '11: Audio Mostly 2011 - 6th Conference on Interaction with Sound Coimbra Portugal September, 2011
ISBN:
978-1-4503-1081-9

Bibliometrics

Abstract

The Audio Mostly Conference has since its start in 2006 become a venue for researchers, technicians and artists exploring audio in interactive and other computer-based environments. The conference themes varied over the years, from the first focus on "Sound in Games" over to "Interaction with Sound", "Sound and Motion", "Sound and Emotion", "Sound and Design", to this year's (2011) theme "Sound and Context".

Through its editions, the Audio Mostly Conference series fostered the thoughtfulness for the unexploited potential of audio in computer-based environments and across many contexts. It aimed to help open up this area of thinking by bringing together game designers, audio experts, content creators, and technology and behavioural researchers. Through this forum, varied experts can discuss developments and new potentials for audio in many areas such as entertainment, health and fitness, education, industrial training, serious gaming, etc. This is also a venue to present sonic solutions to development and design challenges in low resolution scenarios or environments where screens are unavailable.

The theme for the sixth Audio Mostly Conference covers ways in which sound and music can be utilized as a way to create context, in physical and virtual environments, and especially as a way to enhance the experience in interactive applications. Sound is both an expression of an environment and a drive for change in that context. The perception of sound as a context carrier emphasizes the interest in exploring the interpretative value of sound and the way it can affect users in context. By realizing the contextualizing potential of sound, researchers and designers can enhance users' experiences and provide richer sense making contexts. Appreciating sound woven into contexts can also foster holistic approaches that benefit overall design coherence.

research-article
Sound parameters for expressing geographic distance in a mobile navigation application

This paper presents work on finding acoustic parameters suitable to convey a sense of difference in geographic distance through the concepts of "near", "middle" and "far". The context for use is a mobile application for navigation services. A set of ...

research-article
RaPScoM: towards composition strategies in a rapid score music prototyping framework

Especially in the low-budget and amateur score music production workflow the triangular communication between editor, director and composer is constrained by limited resources, tight schedules and the lack of common domain knowledge. Often sound-a-like ...

research-article
An inspection on a deck for sound design in games
September 2011, pp 15–22https://doi.org/10.1145/2095667.2095670

In the context of an initiative to empower non-expert practitioners to perform sound design in games, assisted by a pattern language approach, it is helpful to hold an instrument that fosters the contact with the design patterns. With such purpose, we ...

research-article
Towards a conceptual framework to integrate designerly and scientific sound design methods
September 2011, pp 23–30https://doi.org/10.1145/2095667.2095671

Sound design for interactive products is rapidly evolving to become a relevant topic in industry. Scientific research from the domains of Auditory Display (AD) and Sonic Interaction Design (SID) can play a central role in this development, but in order ...

research-article
A climate of fear: considerations for designing a virtual acoustic ecology of fear
September 2011, pp 31–38https://doi.org/10.1145/2095667.2095672

This paper proposes a framework that incorporates fear, acoustics, thought processing and digital game sound theory; with the potential to not only improve understanding of our relationship with fear, but also generate a foundation for reliable and ...

research-article
Making gamers cry: mirror neurons and embodied interaction with game sound
September 2011, pp 39–46https://doi.org/10.1145/2095667.2095673

In this paper, I draw on an embodied cognition approach to describe how sound mediates our identification with and empathy for video game characters. This identification is discussed in terms of mirror neurons and body schema, drawing on theoretical and ...

research-article
Towards an open sound card: bare-bones FPGA board in context of PC-based digital audio: based on the AudioArduino open sound card system
September 2011, pp 47–54https://doi.org/10.1145/2095667.2095674

The architecture of a sound card can, in simple terms, be described as an electronic board containing a digital bus interface hardware, and analog-to-digital (A/D) and digital-to-analog (D/A) converters; then, a soundcard driver software on a personal ...

research-article
GPU-based acoustical occlusion modeling with acoustical texture maps
September 2011, pp 55–61https://doi.org/10.1145/2095667.2095675

Although the direct path between a sound source and a receiver is often occluded, sound may still reach the receiver as it diffracts ("bends") around the occluding obstacle/object. Diffraction is an elementary means of sound propagation yet, despite its ...

research-article
Towards equalization of environmental sounds using auditory-based features
September 2011, pp 62–66https://doi.org/10.1145/2095667.2095676

In this paper we describe methods to assist soundscape design, sound production and processing for interactive environments, like games and simulations. Using auditory filter banks and sound texture synthesis, we develop algorithms that can be ...

research-article
Identification of perceptual qualities in textural sounds using the repertory grid method
September 2011, pp 67–74https://doi.org/10.1145/2095667.2095677

This paper is about exploring which perceptual qualities are relevant to people listening to textural sounds. Knowledge about those personal constructs shall eventually lead to more intuitive interfaces for browsing large sound libraries. By conducting ...

research-article
Eighth-notes performances: kinds of inégalité
September 2011, pp 75–81https://doi.org/10.1145/2095667.2095678

From a technical perspective the impression of inégalité in musical pulse mainly refers to aspects of timing, loudness, and duration. Musicians tend to model these performance parameters intuitively and listeners seem to perceive them, to a certain ...

research-article
Artist filtering for non-western music classification
September 2011, pp 82–87https://doi.org/10.1145/2095667.2095679

The "album effect" is a known phenomenon in musical artist and genre recognition. Classification results are often better when songs from the same album are used in the training and evaluation data sets. Supposedly, this effect is caused by the ...

research-article
Sonic perceptual crossings: a tic-tac-toe audio game
September 2011, pp 88–94https://doi.org/10.1145/2095667.2095680

The development of audio-only computer games imposes a number of challenges for the sound designer, as well as for the human machine interface design approach. Modern sonification methods can be used for effective data and game-environment or conditions ...

research-article
An RSS-feed auditory aggregator using earcons
September 2011, pp 95–100https://doi.org/10.1145/2095667.2095681

In this work we present a data sonification framework based on parallel/concurrent sonic earcons' representations for monitoring in real-time information related to stock market. The information under consideration is conveyed through the well-known ...

research-article
How to not hit a virtual wall: aural spatial awareness for collision avoidance in virtual environments
September 2011, pp 101–108https://doi.org/10.1145/2095667.2095682

Compared to graphics, sound is still an underused modality for conveying information and providing users with more than just general ambience or targeted sound effects. Collision notification is one case of direct aural feedback: The moment a user hits ...

research-article
Auditory feedback in an interactive rhythmic tutoring system
September 2011, pp 109–115https://doi.org/10.1145/2095667.2095683

We present the recent developments in the design of audio-visual feedback in iPalmas, the interactive Flamenco rhythm tutor. Based on evaluation of the original implementation, we have re-designed the interface to better support the user in learning and ...

research-article
Designing alarm sounds for the control of a hydraulic platform
September 2011, pp 116–121https://doi.org/10.1145/2095667.2095684

The design of alarm sounds is a subtle yet important challenge. Our conceptions and stereotypes of what alarm sounds sound like are usually quite entrenched, which may be limiting the acceptance of new alarm sounds into the domain of traditional ones. ...

research-article
Examining effects of acoustic feedback on perception and modification of movement patterns in on-water rowing training
September 2011, pp 122–129https://doi.org/10.1145/2095667.2095685

This paper describes a concept for providing acoustic feedback during on-water training to elite rowers and its implementation into the training process. The final aim was to improve the mean boat velocity by a reduction of intra-cyclic interruptions in ...

Contributors

  • L. Roque
    University of Coimbra
  • Valter Alves
    University of Coimbra

Index Terms

(auto-classified)
  1. Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound

    Acceptance Rates

    AM '11 Paper Acceptance Rate 18 of 35 submissions, 51%
    Overall Acceptance Rate 203 of 317 submissions, 64%
    YearSubmittedAcceptedRate
    AM'19492551%
    AM '17775470%
    AM '16534075%
    AM '14492959%
    AM '12311961%
    AM '11351851%
    AM '10231878%
    Overall31720364%

    Comments

    About Cookies On This Site

    We use cookies to ensure that we give you the best experience on our website.

    Learn more

    Got it!