We are very happy to present the proceedings of the 4th Augmented Human International Conference (Augmented Human 2013). Augmented Human 2013 focuses on augmenting human capabilities through technology for increased well-being and enjoyable human experience. The conference is in cooperation with ACM SIGCHI, with its proceedings to be archived in ACM's Digital Library.
With technological advances, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts gain new computational behaviors, they become reprogrammable, customizable, repurposable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be functional, usable, and enjoyable. Designing such systems requires interdisciplinary thinking. Their creation must not only encompass software, electronics, and mechanics, but also the system's physical form and behavior, its social and physical milieu, and beyond.
Research in cognitive science shows that engaging in visual arts has great benefits for children particularly when it allows them to bond with nature [7]. In this paper, we introduce FingerDraw, a novel drawing interface that aims to keep children ...
Connecting devices in the digital domain for exchanging data is an essential task in everyday life. Additionally, our physical surrounding is full of valuable visual information. However, existing approaches for transferring digital content and ...
Recent technical advances allow traditional wristwatches to be equipped with high processing power. Not only do they allow for glancing at the time, but they also allow users to interact with digital information. However, the display space is very ...
Finger-worn interfaces remain a vastly unexplored space for user interfaces, despite the fact that our fingers and hands are naturally used for referencing and interacting with the environment. In this paper we present design guidelines and ...
Although Data Gloves allow for the modeling of the human hand, they can lead to a reduction in usability as they cover the entire hand and limit the sense of touch as well as reducing hand feasibility. As modeling the whole hand has many advantages (...
In this paper, we propose a sensing system that can detect one dimensional tangential force on a forearm. There are some previous tactile sensors that can detect touch conditions when a user touches a human skin surface. Those sensors are usually ...
The main goals of this paper involved assessing the efficacy of computer-generated emotion and establishing a method for integrating emotional experience. Human internal processing mechanisms for evoking an emotion by a relevant stimulus have not been ...
Painful thermal stimulation is known to inhibit itch, which is a significant problem in many diseases. We focused on thermal grill illusion and synthetic heat, which are well-known phenomena that can generate pain or burning sensation without physical ...
In this paper, we show a haptic feedback method named "Paired Vibratory Stimulation." We use two vibrators, one is attached onto the device and the other one is attached onto the fingernail. When the two vibrators are activated with different but close ...
Recent scientific advances allow the use of technology to expand the number of forms of energy that can be perceived by humans. Smart sensors can detect hazards that human sensors are unable to perceive, for example radiation. This fusing of technology ...
In this paper, we describe the design and preliminary evaluation of a vibrotactile glove for distance display in low vision search contexts. Specifically, this glove was developed for firefighting applications in which users experience compromised ...
This paper contributes to the exploration of user preferences of device-free interaction with smart appliances and services in the domestic environment. We presented a prototype system for on-surface gesture control to users in a natural environment and ...
Uneven knowledge distribution is often an issue in remote support systems, creating the occasional need for additional information layers that extend beyond plain videoconference and shared workspaces. This paper introduces SEMarbeta, a remote support ...
To prevent spattering accidents during urination, an electrophone system is proposed. This system informs whether the urine flow reaches a "safety area." Eight sensors are mounted in this safety area. To define the safety area, spatter is checked based ...
In this paper, a depth cue method based on blurring effect in augmented reality is proposed. Distinguished from the previous researches, the proposed method offers an algorithm which, based on the spatial information in the real world and the intrinsic ...
We present RoomSense, a new method for indoor positioning using smartphones on two resolution levels: rooms and within-rooms positions. Our technique is based on active sound fingerprinting and needs no infrastructure. Rooms and within-rooms positions ...
Alberto Betella, Today's increasingly large and complex databases require novel and machine aided ways of exploring data. To optimize the selection and presentation of data, we suggest an unconventional approach. Instead of exclusively relying on explicit user input to ...
Background: We investigate direct use of 802.15.4 radio signal strength indication (RSSI) for human activity recognition when 1) a user carries a wireless node (device-bound) and when 2) a user moves in the wireless sensor net (WSN) without a WSN node (...
Wearable sensing systems, through their proximity with their user, can be used to automatically infer the wearer's activity to obtain detailed information on availability, behavioural patterns and health. For this purpose, classifiers need to be ...
Research on activity recognition has traditionally focused on discriminating between different activities, i.e. to predict which activity was performed at a specific point in time. The quality of executing an activity, the how (well), has only received ...
Many people with Parkinson's disease suffer from freezing of gait, a debilitating temporary inability to pursue walking. Rehabilitation with wearable technology is promising. State of the art approaches face difficulties in providing the needed bio-...
We place a small wireless camera inside an American football to capture the ball's point-of-view during flight to augment a spectator's experience of the game of football. To this end, we propose a robust video synthesis algorithm that leverages the ...
Forgetfulness can be a cause for concern when it begins affecting our daily lives. Forgetfulness is associated with feelings of embarrassment and shame [1] and yet there is little attention given to forgetfulness in a healthy population. Forgetfulness ...
This paper studies the use of mental workload patterns measured from electroencephalographic (EEG) signals in the adaptation of reading activities. Mental workload is associated with the feeling of (dis) comfort of users, based on the assumption that a ...
Today's users interact with an increasing amount of information, demanding a similar increase in attention and cognition. To help cope with information overload, recommendation engines direct users' attention to content that is most relevant to them. We ...
Have you ever experienced that you cannot remember the name of a person you meet again? To circumvent such an awkward situation, it would be great if you had had a system that tells you the name of the person in secret. In this paper, we propose a ...
Fifty years ago, Doug Engelbart created a conceptual framework for augmenting human intellect in the context of problem-solving. We expand upon Engelbart's framework and use his concepts of process hierarchies and artifact augmentation for the design of ...
This paper presents a system that strives to give visually impaired persons direct perceptual access to images via an acoustic signal. The user explores the image actively on a touch screen and receives auditory feedback about the image content at the ...
In the field of sports and athletics, it is important for athletes to recognize their own performance by themselves to gain skills effectively. Although swimming is a popular life-long sport all around the world, it is difficult for non-professional ...
Collapsed formation in a group dance will greatly reduce the quality of the performance even if the dance in the group is synchronized with music. Therefore, learning the formation of a dance in a group is as important as learning its choreography. ...