AH '13: Proceedings of the 4th Augmented Human International Conference
ACM2013 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
AH'13: 4th Augmented Human International Conference Stuttgart Germany March, 2013
ISBN:
978-1-4503-1904-1
Sponsors:
SimTech, Universität Stuttgart
In-Cooperation:

Bibliometrics

Abstract

We are very happy to present the proceedings of the 4th Augmented Human International Conference (Augmented Human 2013). Augmented Human 2013 focuses on augmenting human capabilities through technology for increased well-being and enjoyable human experience. The conference is in cooperation with ACM SIGCHI, with its proceedings to be archived in ACM's Digital Library.

With technological advances, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts gain new computational behaviors, they become reprogrammable, customizable, repurposable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be functional, usable, and enjoyable. Designing such systems requires interdisciplinary thinking. Their creation must not only encompass software, electronics, and mechanics, but also the system's physical form and behavior, its social and physical milieu, and beyond.

research-article
FingerDraw: more than a digital paintbrush

Research in cognitive science shows that engaging in visual arts has great benefits for children particularly when it allows them to bond with nature [7]. In this paper, we introduce FingerDraw, a novel drawing interface that aims to keep children ...

research-article
SmartFinger: an augmented finger as a seamless 'channel' between digital and physical objects

Connecting devices in the digital domain for exchanging data is an essential task in everyday life. Additionally, our physical surrounding is full of valuable visual information. However, existing approaches for transferring digital content and ...

research-article
AugmentedForearm: exploring the design space of a display-enhanced forearm

Recent technical advances allow traditional wristwatches to be equipped with high processing power. Not only do they allow for glancing at the time, but they also allow users to interact with digital information. However, the display space is very ...

research-article
EyeRing: a finger-worn input device for seamless interactions with our surroundings

Finger-worn interfaces remain a vastly unexplored space for user interfaces, despite the fact that our fingers and hands are naturally used for referencing and interacting with the environment. In this paper we present design guidelines and ...

research-article
Whole hand modeling using 8 wearable sensors: biomechanics for hand pose prediction

Although Data Gloves allow for the modeling of the human hand, they can lead to a reduction in usability as they cover the entire hand and limit the sense of touch as well as reducing hand feasibility. As modeling the whole hand has many advantages (...

research-article
Tangential force sensing system on forearm

In this paper, we propose a sensing system that can detect one dimensional tangential force on a forearm. There are some previous tactile sensors that can detect touch conditions when a user touches a human skin surface. Those sensors are usually ...

research-article
Manipulation of an emotional experience by real-time deformed facial feedback

The main goals of this paper involved assessing the efficacy of computer-generated emotion and establishing a method for integrating emotional experience. Human internal processing mechanisms for evoking an emotion by a relevant stimulus have not been ...

research-article
Development of roller-type itch-relief device employing alternating hot and cold stimuli

Painful thermal stimulation is known to inhibit itch, which is a significant problem in many diseases. We focused on thermal grill illusion and synthetic heat, which are well-known phenomena that can generate pain or burning sensation without physical ...

research-article
Paired vibratory stimulation for haptic feedback

In this paper, we show a haptic feedback method named "Paired Vibratory Stimulation." We use two vibrators, one is attached onto the device and the other one is attached onto the fingernail. When the two vibrators are activated with different but close ...

research-article
Sensing the environment through SpiderSense

Recent scientific advances allow the use of technology to expand the number of forms of energy that can be perceived by humans. Smart sensors can detect hazards that human sensors are unable to perceive, for example radiation. This fusing of technology ...

research-article
Tactile distance feedback for firefighters: design and preliminary evaluation of a sensory augmentation glove

In this paper, we describe the design and preliminary evaluation of a vibrotactile glove for distance display in low vision search contexts. Specifically, this glove was developed for firefighting applications in which users experience compromised ...

research-article
Device-free interaction in smart domestic environments

This paper contributes to the exploration of user preferences of device-free interaction with smart appliances and services in the domestic environment. We presented a prototype system for on-surface gesture control to users in a natural environment and ...

research-article
SEMarbeta: mobile sketch-gesture-video remote support for car drivers

Uneven knowledge distribution is often an issue in remote support systems, creating the occasional need for additional information layers that extend beyond plain videoconference and shared workspaces. This paper introduces SEMarbeta, a remote support ...

research-article
Urine computer interaction to avoid spattering: study of urination handling

To prevent spattering accidents during urination, an electrophone system is proposed. This system informs whether the urine flow reaches a "safety area." Eight sensors are mounted in this safety area. To define the safety area, spatter is checked based ...

research-article
A depth cue method based on blurring effect in augmented reality

In this paper, a depth cue method based on blurring effect in augmented reality is proposed. Distinguished from the previous researches, the proposed method offers an algorithm which, based on the spatial information in the real world and the intrinsic ...

research-article
RoomSense: an indoor positioning system for smartphones using active sound probing

We present RoomSense, a new method for indoor positioning using smartphones on two resolution levels: rooms and within-rooms positions. Our technique is based on active sound fingerprinting and needs no infrastructure. Rooms and within-rooms positions ...

research-article
A sensing architecture for empathetic data systems

Today's increasingly large and complex databases require novel and machine aided ways of exploring data. To optimize the selection and presentation of data, we suggest an unconventional approach. Instead of exclusively relying on explicit user input to ...

research-article
Device-free and device-bound activity recognition using radio signal strength

Background: We investigate direct use of 802.15.4 radio signal strength indication (RSSI) for human activity recognition when 1) a user carries a wireless node (device-bound) and when 2) a user moves in the wireless sensor net (WSN) without a WSN node (...

research-article
Improving activity recognition without sensor data: a comparison study of time use surveys

Wearable sensing systems, through their proximity with their user, can be used to automatically infer the wearer's activity to obtain detailed information on availability, behavioural patterns and health. For this purpose, classifiers need to be ...

research-article
Qualitative activity recognition of weight lifting exercises

Research on activity recognition has traditionally focused on discriminating between different activities, i.e. to predict which activity was performed at a specific point in time. The quality of executing an activity, the how (well), has only received ...

research-article
Engineers meet clinicians: augmenting Parkinson's disease patients to gather information for gait rehabilitation

Many people with Parkinson's disease suffer from freezing of gait, a debilitating temporary inability to pursue walking. Rehabilitation with wearable technology is promising. State of the art approaches face difficulties in providing the needed bio-...

research-article
Experiencing the ball's POV for ballistic sports

We place a small wireless camera inside an American football to capture the ball's point-of-view during flight to augment a spectator's experience of the game of football. To this end, we propose a robust video synthesis algorithm that leverages the ...

research-article
Message bag: can assistive technology combat forgetfulness?

Forgetfulness can be a cause for concern when it begins affecting our daily lives. Forgetfulness is associated with feelings of embarrassment and shame [1] and yet there is little attention given to forgetfulness in a healthy population. Forgetfulness ...

research-article
A tool for mental workload evaluation and adaptation

This paper studies the use of mental workload patterns measured from electroencephalographic (EEG) signals in the adaptation of reading activities. Mental workload is associated with the feeling of (dis) comfort of users, based on the assumption that a ...

research-article
Investigation of fNIRS brain sensing as input to information filtering systems

Today's users interact with an increasing amount of information, demanding a similar increase in attention and cognition. To help cope with information overload, recommendation engines direct users' attention to content that is most relevant to them. We ...

research-article
Who are you?: A wearable face recognition system to support human memory

Have you ever experienced that you cannot remember the name of a person you meet again? To circumvent such an awkward situation, it would be great if you had had a system that tells you the name of the person in secret. In this paper, we propose a ...

research-article
The design of artifacts for augmenting intellect

Fifty years ago, Doug Engelbart created a conceptual framework for augmenting human intellect in the context of problem-solving. We expand upon Engelbart's framework and use his concepts of process hierarchies and artifact augmentation for the design of ...

research-article
Sonification of images for the visually impaired using a multi-level approach

This paper presents a system that strives to give visually impaired persons direct perceptual access to images via an acoustic signal. The user explores the image actively on a touch screen and receives auditory feedback about the image content at the ...

research-article
Swimoid: a swim support system using an underwater buddy robot

In the field of sports and athletics, it is important for athletes to recognize their own performance by themselves to gain skills effectively. Although swimming is a popular life-long sport all around the world, it is difficult for non-professional ...

research-article
A system for practicing formations in dance performance supported by self-propelled screen

Collapsed formation in a group dance will greatly reduce the quality of the performance even if the dance in the group is synchronized with music. Therefore, learning the formation of a dance in a group is as important as learning its choreography. ...

Contributors

  • Albrecht Schmidt
    University of Stuttgart
  • Andreas Bulling
    Max Planck Institute for Informatics
  • Christian Holz
    Microsoft Research

Acceptance Rates

AH '13 Paper Acceptance Rate 49 of 69 submissions, 71%
Overall Acceptance Rate 145 of 351 submissions, 41%
YearSubmittedAcceptedRate
AH2019532649%
AH '161382115%
AH '13694971%
AH '12452453%
AH '10462554%
Overall35114541%

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