Panels are moderated discussions on important topics, with expert panelists chosen by the organizers to provide a wide range of perspectives. Panels have long been an important part of the annual SIGGRAPH conference because they provide a forum for the community to share experiences, opinions, insights, speculation, disagreement, controversy, and audience interaction with the leading experts in computer graphics and interactive techniques.
Proceeding Downloads
The renaissance of VR: are we going to do it right this time?
After being dormant in the public eye for more than 10 years, VR is now back to the front pages re-discovered as the portal to push the limits of our imagination towards compelling immersive experiences that can also blend with the physical world. Well-...
Digital domes: theaters without borders
Dome theaters have historically been planetarium venues that projected points of starlight on a curved ceilings, but with the advent of new technologies and software, digital "fulldome" theaters are rapidly expanding and converting domes into an ...
Ready, steady...SIGGRAPH
First time attendees at the annual SIGGRAPH conference account for more than 40% of attendees. This panel is one of the ways to better accommodate first time attendees, and improve overall attendee experience. The goal is to assist (first time) ...
Convergences in film and games technology
- Juan Miguel de Joya,
- Alasdair Coull,
- Kim Davidson,
- Kim Libreri,
- Rick Stringfellow,
- Colin Penty,
- Bill Polson,
- Frank Vitz
Film and game production have historically been on parallel yet distinct development tracks. With the advent of new technologies, video games now have the potential to create dynamically robust cinematic gameplay experiences; in turn, the adoption of ...
SIGGRAPH: the original "VR meetup"
This panel explores SIGGRAPH's role as an important catalyst for the original introduction of Virtual Reality technologies and experiences to the public.
In 1991, SIGGRAPH created the "Tomorrow's Realities" exhibit to highlight VR technologies, taking ...
Index Terms
- ACM SIGGRAPH 2015 Panels
Recommendations
Acceptance Rates
| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| SIGGRAPH '11 | 432 | 82 | 19% |
| SIGGRAPH '10 | 390 | 103 | 26% |
| SIGGRAPH '09 | 439 | 78 | 18% |
| SIGGRAPH '08 | 518 | 90 | 17% |
| SIGGRAPH '07 | 455 | 108 | 24% |
| SIGGRAPH '06 | 474 | 86 | 18% |
| SIGGRAPH '05 | 461 | 98 | 21% |
| SIGGRAPH '04 | 478 | 83 | 17% |
| SIGGRAPH '03 | 424 | 81 | 19% |
| SIGGRAPH '02 | 358 | 67 | 19% |
| SIGGRAPH '01 | 300 | 65 | 22% |
| SIGGRAPH '00 | 304 | 59 | 19% |
| SIGGRAPH '99 | 320 | 52 | 16% |
| SIGGRAPH '98 | 303 | 45 | 15% |
| SIGGRAPH '97 | 265 | 48 | 18% |
| SIGGRAPH '96 | 247 | 52 | 21% |
| SIGGRAPH '95 | 257 | 56 | 22% |
| SIGGRAPH '94 | 242 | 57 | 24% |
| SIGGRAPH '93 | 225 | 46 | 20% |
| SIGGRAPH '92 | 213 | 45 | 21% |
| SIGGRAPH '90 | 210 | 43 | 20% |
| SIGGRAPH '89 | 190 | 38 | 20% |
| SIGGRAPH '88 | 161 | 34 | 21% |
| SIGGRAPH '87 | 140 | 33 | 24% |
| SIGGRAPH '85 | 175 | 35 | 20% |
| SIGGRAPH '84 | 118 | 41 | 35% |
| SIGGRAPH '81 | 132 | 38 | 29% |
| SIGGRAPH '80 | 140 | 52 | 37% |
| SIGGRAPH '79 | 110 | 43 | 39% |
| SIGGRAPH '78 | 120 | 64 | 53% |
| Overall | 8,601 | 1,822 | 21% |

